you see how i handle myself during crit? i donβt just launch into feedback and barrage you, i consider the user journey, technical limitations, and that you are much closer to the work than i am. very mindful, very demure.
the more you've been taught to think about "designing for a user" and "research" the less you put yourself into your work (the natural state when you first start designing)
everyone i know tenured in the field has to then spend decades finding themselves again in their craft
When I finally launch a project and proceed to post about it repeatedly to the point of cringe, it's because I'm genuinely excited for you all to see it. But also for this reason.