Any time you have water or glass shaders 🥤, and light— you will benefit from realtime caustics. The scene will be more beautiful and dynamic with them.
This is Unity URP, ~I've been using the same technique since the legacy pipeline. See 🧵 for references!
#unity3d#gamedev
btw my proudest achievement in UE 5.4 is having introduced drop-downs for Name/String function params, no more hand-typed profile names in trace nodes! :D
and now you can do this for your own nodes too super simply: UPARAM(Meta=(GetOptions="FunctionName"))
There's an important thing to know about Unreal's packaging: by default it packages EVERYTHING, even assets you don't reference anywhere. This can severely bloat the size of your packaged game.
But it mostly affects smaller projects, why is that?
Let's dig in 👇 🧵 #uetips
*trailer for new fromsoft game* Ahh,, fucked up little man. youre so fucked up, and nasty. everything, it sucks soooo bad. only you , thje most fucked up and nasty of guys, can make it suck less
This is going to be a quick tweetorial on how to create cheap water bodies that should work in mobile (in theory). This doesn't require translucency or refraction to sell the effect. Let's start!
#UETips#screenshotsaturday#unrealengine
Just *how* massive is our Massive Marketplace sale? With thousands of products at up to 70% off, it might be our biggest yet! 🤯
Dive in and discover some out of this world discounts on castles, temples, skyscrapers, and more!
https://t.co/bgtepFuYuN
Unreal Engine 5 is now available in Early Access!
Find out more and go hands-on with Nanite, Lumen, and all of the exciting new tools and features: https://t.co/U47glzF20K
You can match your shader with HDRP material quality by adding Material Quality Keywords in Shader Graph.
Disabling Parallax with low material quality.
#unitytips#unity3d#madewithunity#shaders
With the help of our community, we improved the dialogue and added Russian and Polish localization to the game. Your reviews and feedback are inspire us to make the game better. https://t.co/vVK0Ae2jyU #gaming_news via @steam
Was there a tipping point when people started making games that look like old games?
In 1995 we did *not* want games that looked like they were from 1985, & in 2005 we did *not* want games from 1995, but we do now in 2021?
#gamedev#indiedev#retrogame#metroidvania#pixelart
Posted Buzludzha on my Artstation page. Likes are the magic essence that gets me out of bed every morning so please drop some over here https://t.co/zT59Gcm3Va
#unreal#ue4#indiedev#assets#gameready