Early prototype of my racing engine
• three.js + WebGPU graphics
• procedural tracks & trees
• custom car physics
• engine sound synthesized from RPM & cylinders
Rally gameplay below. Made with Opus 5.5, will polish it with the new Fable 5.2
#threejs #WebGPU#gamedev #ClaudeCode
I spent a couple of hours digging into the bottlenecks, then reworked the bot AI and combat mechanics.
Day 2: 16 minutes of average desktop playtime!
Feeling pretty good about that. Though it could just be a couple of players forgetting to close their browser tabs and doing some heavy lifting for my stats.
We'll find out in a week, when Basic Launch ends.
These numbers are all desktop, by the way. Mobile results have been consistently poor across both days. That's next on my list to investigate.
I launched my game Blocky Aces on CrazyGames despite poor metrics on Playgama. I'd used up this month's free traffic boosts on Playgama, and I'm not ready to pay for traffic just to run experiments.
Day 1 seemed to confirm my suspicion: the gameplay wasn't engaging enough to keep people around. Average desktop playtime: just 3 minutes.
#gamedev #indiegame #webgames
Damn, my plane game didn't do well in the Playgama sandbox.
I needed 11 more seconds of playtime to get published.
I guess the gameplay isn't fun enough. I'll keep working on it.
Meanwhile, I'm trying to publish my flower merge game. Its metrics are better than the planes.
@visitplayground@threejs Usually 0-1 real players right now, the rest are bots. Traffic on playgama is hard to get from scratch. Rooms hold up to 8 and bots keep it at 4+.
@ConnorEllison@PlaygamaCom Hits are decided on the shooter's screen: if you see the hit, it counts. On a bad connection you can get hit just after dodging. For shooters this SaaS isn't ideal, I'd move to my own server. But for turn based or co-op games it's great: easy setup, rooms handled for you
Wow, @PlaygamaCom shipped SaaS multiplayer! Definitely wasn't there a week ago.
Made an arcade dogfight prototype: 1v1 and deathmatch up to 8 players.
Built in a couple of hours, may be buggy, but it works with a friend!
https://t.co/SDqubAddcr
#playgama#PlaygamaMCP#webdev #gamedev