Finally, I've completed 100 tutorials! Big shout out to all the amazing tutors out there making it possible to learn something new every day.
HERE IS A COMPLEAT LIST OF ALL THE TUTORIALS:
https://t.co/TB8IRjmUXf
Finished writing the "Gentle Introduction to Fluid Simulation for Programmers and Technical Artists" blog post. (I will post it this Tuesday)
Today I added higher frequency detail to the water through noise (higher than the simulation grid) #screenshotsaturday
A horror game where you navigate an island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles. Here's the first trailer! (Steam link in comments) #Halloween#Horror#IndieGames#HorrorGames
Dive into our action-packed Manga adventure exploring all the different functions of a Mobile GPU, led by our very own Dr. Arm 😎
To download the full comic click here: https://t.co/xW1VIX8ycr
#manga
@ohle_mathiebe @JLHGameArt I think it’s a valid problem in smaller studio. The brief is not ideal but I can imagine this happen. Also not all games are AAA 😉
@ParsecTeam It’s time. *Clears throat*
Unity is excited to acquire Parsec in the near future. Together we’ll empower creators to work together & leverage high-performance processing from anywhere. Get all the details via @TechCrunch 👇
https://t.co/G48hAx7yhH