๐ป Ghost Mode dropped in Taxi G and more.
- Ghost Mode: record/sampling + smoothing so you can race your last run (with level versioning to refresh ghosts after level updates).
- Input latency improvement
- Level Editor: multi-presets to reuse mixed gameplay + environment setups (about 30% faster level iteration)
Stay tuned. More to come.
Iteration speed is everything. Just a quick look at the custom tools for Taxi G (my infinite mobile taxi runner): creating sequences & testing new obstacles instantly, all inside the editor. Making the dev process fast. ๐๐จ
Hereโs a first look at my current project. A strategy game inspired by chess, but each piece is a hero with unique moves and skills. WIP
#IndieGameDev
No algorithm can perfectly satisfy every user at every momentโit's an impossible target given how diverse and dynamic preferences are. A better approach might be a semi-algorithmic system that hands more control to users via customizable preferences. Imagine a setup where users get a list of hot topicsโsay, "Tech Innovation," "Global News," "Memes," or "Science"โand can toggle which ones they want prioritized. Or even a slider to adjust the mix, like "50% curated trends, 30% follows, 20% random discovery." For example, if Iโm in the mood for space stuff, I could crank up "Science" and see more xAI or SpaceX vibes, while someone else dials up "Humor" for memes. This way, the algorithm adapts to us, not the other way around
@FreyaHolmer Release the project in Unity first, as most of your audience is there. This gives you time to develop the standalone version. Later, it'll be easier to transition users to standalone, and by then, you'll have a solid user base that can help promote it.
Just built a backtracking algorithm for procedural level generation and AI pathfinding in my latest game project! Watching it navigate and create in real-time is super satisfying ๐. Plus, the clear visuals make debugging a breeze. Love seeing algorithms come to life! ๐ฅ
Check out the video below! ๐ #Coding #Algorithms #GameDev #Debugging
Hey everyone! ๐ I'm kicking off Arcade Spin!
making a new game each month based on random themes.
First up is Jumpy Frog! ๐ธ Hop around, color platforms, and see how many you can paint. Give it a try and let me know what you think!
you will find a link to play the game bellow ๐
#GameDev #IndieGame
Hey! I wrote a short article explaining how I **optimized x10+** installation times of files on my `rInstallFriendly v2.0` upcoming tool by @raylibtech!
From +90 sec. to 6 sec to install +7000 files! Single-thread! ๐ฑ
Hope you enjoy it! ๐
https://t.co/qa0ysYdaWA
@karl_zylinski Great insights! I've been considering switching from Unity to Raylib with Odin recently. Looking forward to checking out your YouTube channel for more info!"
I created a mini Boss fight on @rive_app this time! Considering that I only opened the software for the first time two months ago I never imagined I'd be able to do this in a time record!
Play it in the link: https://t.co/jDP2ijEHGF
#runtimedesign#animation#gamedev#indiegame
Over the past few weeks, I've immersed myself in @rive_app , exploring its state machine and animation capabilities. After easily importing my sketches from Photoshop, it was a joy to animate and start interacting with them in real-time.
#2danimation#IndieGameDev#PuzzleGame