✨ Glyph v0.1.0 coming out party ✨
The typography engine for the web. Finally, text that looks like it came from a native app in your web pipeline.
→ gpu-first with batched drawing and incremental updates
→ bitmap, mtsdf and slug in one engine
→ correct multilingual text, shaping, bidi, cjk, ligatures, font fallback
→ paragraphs that wrap, justify, flow around shapes and 3d objects
→ one font pipeline for three.js, R3F, typegpu or your own renderer
https://t.co/vrro0Livn4
BREAKING NEWS : Extra workshops just dropped 🔥
Our Partners @splinetool, @fal & @Miris_spatial are opening 3 extra workshops running at @gobelins_paris
Open & free to all ticket holders and students. Limited spots available.
Reserve your spot now:
👉 https://t.co/WIxNWP0I93 🚨
I've been following @GardenEight's work for years. There's a calm and precision to everything they make that feels unmistakably Japanese, and every project has the same quiet confidence.
Really grateful to the team for opening the door and sharing how they think, work, and build.
Big thanks to @HirokiNOMA for making this happen 🙏💙
Read their studio story: https://t.co/8ctAmsQ8Pe
Anime.js is 10 years old! 🎂🎉
A short thread about the current state of the lib, an update on the course, a few personal things, and a glimpse of what's next (hint in the video).
1/22 👇🧵
A few months ago I started writing a Photoshop alternative built on a node graph. Mac and Windows, native C++, 75 nodes. Every operation is non-destructive. Paint, masks, warps, the whole toolset. Nothing bakes.
ArcBrush 1.0 is live today!
My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
https://t.co/4PbOmFNfDf
Companion blog post:
https://t.co/JkLbHHdMBC
#ProcGen#vfx#GameDev