A few months ago I started writing a Photoshop alternative built on a node graph. Mac and Windows, native C++, 75 nodes. Every operation is non-destructive. Paint, masks, warps, the whole toolset. Nothing bakes.
ArcBrush 1.0 is live today!
My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
https://t.co/4PbOmFNfDf
Companion blog post:
https://t.co/JkLbHHdMBC
#ProcGen#vfx#GameDev
Hiya! I'm actively looking for my next role. I created a portfolio site to show off things I've made plus other bits of information about me.
https://t.co/SubWwL0z3Z
If willing, please share this post. Big thanks to all who does! It's much appreciated.
New on the Blog: “Messenger” — a Case Study by @abeto_co
https://t.co/Mcl3kmhnDQ
Dive deep into this interactive experience and discover how abeto captures a unique balance of total tranquility with a subtle sense of “oddness” — all within a game.