@simonstalenhag Being scared of the flood in Halo CE then playing through Metroid Prime before going back to finish it.
Stargate SG-1 was the first show I watched every episode of, also loved Atlantis.
Not as early but the first Mass Effect and and learning about that world.
@mozidesigner @hunterpeyron @_joshrife It might be on console but Halo's forge is what got myself and others I know into level design.
Some seriously talented people in that community, looking forward to Infinite also being on pc and seeing what it's forge looks like.
@343Postums In match composer bundle Hill, Territories, Extraction, and possibly Oddball into a single "Zone/point Control" option.
Flag, Bomb, and Ricochet into a Capture option.
Multi-Team option in team size.
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And one day it would be nice to see Reach and ODST firefight in 60fps.
@Leukbaars @JibbSmart Nice to hear that's happening, your UV extend script slightly tweaked to work with non square textures became my bread and bread and butter for environment stuff and I've just started making my 2.8 setup :)
Day 7. Our most delicious secret level. This is our homage to the famous "Chex Quest" total-conversion mod for DOOM. Thanks @totinos for making it possible! https://t.co/D0QfJM5cxC
@BlazeDillon@RayBenefield I've done the reverse and one of my H4 maps was blocked out in 3d software first.
It's just what you are most comfortable with, for me Blender with some addons like GroupPro is the closest to working at the speed of thought.
Best part of forge is people joining your session.