@aherys It costs a lot on update primitive components's bodies, the cost could be optimized by component->DestroyPhysicsState() before setting location
Allie Bri showcased an Unreal Engine 5 performance test with over 12,500 projectiles per second against 10,000 AI agents.
Learn more: https://t.co/MKBPZXTCuP
In this video, I summarize all that we've learned in the last 10 episodes about game optimization, and then go over what's next for the channel.
https://t.co/jP31NQRic3