@Javipv@u2mexico Creo que todo empezó con Elevation que salió muy bien, lo trataron de nuevo con Vertigo con buenos resultados pero no al nivel de la primera. Después con Get on your boots y ahí si la fórmula no funcionó. Y pues lo intentan otra vez pero creo que ya no da
Opinion: ‘The solution to unsold condos should be reductions in prices, even if that results in losses for developers.’ Letters to the editor for June 25 https://t.co/0jfD2EdQ00
@SebAaltonen@_dtx___ But the locomotion needs to be linked to a goal, it's not the same playing as Mario as Nathan Drake. I would prefer going more grey block for both environment and character and find what my game is about
I finished setting up a page explaining the techniques Guilty Gear uses to create their characters (+ how to use them in Blender) including modeling, shading, line art, rigging and animation. The second video will cover the most impactful ones + more.
https://t.co/hT8H0Q6I6S
Hard-surface details shouldn't slow you down!
Bryant Momo Koshu shows how to add nuts, bolts, panel lines, and cables to 3D models fast, using non-destructive @Blender workflows. Watch the FREE workshop:
https://t.co/U0iTTg28kq