Get ready, Seattle! 🎉
@PWHL__Seattle will begin play in the 2025-26 season. The team will play its home games at Climate Pledge Arena and train at the Kraken Community Iceplex.
📰 https://t.co/esLXmLCk6i
Here's a potentially very useful D3D debugging tool I didn't know of:
ID3DDestructionNotifier*
You can get a callback when a specific D3D resource gets destroyed. I only learned about this by accident after diffing D3D headers.
Introducing the F256JrJr (Jr2) The second generation of low-cost product entry into the Family (replaces the F256jr). It has a Pico-ITX form factor, has WIFI, SAM2595, VS1053B on board. Supplies through the USB-C. It has more memory than before and supports the F256K2 cores, the 65C02MMU, 65816 Extended and the Integrated FNX6809 for Nitro-OS support. Special pricing of $175.00 till November 1st. Check it out!
https://t.co/sb8Y283X2S
#RETROGAMING #retrocomputing #c256foenix
The Xbox Graphics team is looking for a principal-level engineer in the U.S. Can be full time work-from-home and remote!
Principal Software Engineer – Xbox Graphics | Microsoft Careers
🚀 New blog alert!
Learn how to organize your breakpoints for maximum debugger productivity. Get tips to streamline your debugging workflow and boost efficiency.
https://t.co/NhKqJVoHUI
🚀 Exciting news! DirectX is adopting SPIR-V to enhance cross-platform compatibility. This shift allows Microsoft and hardware vendors to focus on features that will power the next generation of applications.
Read about it here: https://t.co/Pzy3uIH0LN #DirectX#SPIRV
For folks with Xbox Developer Account access, the recordings from our recent Xbox Dev Days conference have been published, including several from myself!
The new https://t.co/8KS9N8A2p8 portal includes these in the "Events" tab (must sign in to view).
Ray Tracing in One Weekend v4.0.0 release is finally out! Three and a half years in the making — phew! Tons of fixes, changes, and new material.
https://t.co/C9Uo4p3MpZ
We're thrilled to unveil our preview Agility SDK with mesh nodes in work graphs! 🎉 Demoed at #GDC2024, this game-changing tech lets GPUs schedule their own rendering & compute work! Dive into the details in our release blog: https://t.co/6tdVUDYylo