Cleaning up usb stick for an Omarchy install and ran across the Python graphing tool I used to help a friend ship his personal project on PS4 and PS5 a few years ago. I wrote a separate Python script to process reports from the console. Like WinDirStat, but for your game's RAM.
Watch the Grand Theft Auto VI Launch Trailer, featuring the debut of “Flower in a Hurricane" from original score composers Justice feat. Tame Impala, SZA, and King Gizzard & The Lizard Wizard.
Grand Theft Auto VI arrives November 19: https://t.co/WC41QIhkKd
Today, on Google Play we announced new ways we are evolving the Play Store for an experience that is unique to you and the content you enjoy most:
✨ Use Play to wirelessly install and run your own custom, vibe-coded apps privately on your device.
🔍 Discover apps effortlessly with Ask Play & Gemini
🎮 Dial in discovery with the all-new Game Finder & Gamer DNA
@georgebsocial I’m not really a fan of realistic looking games (and prefer perf over render quality), but I’m a huge advocate of innovation.
I hope we’ll see devs target a broader (and older) range of hardware and innovate within that range.
Mathew VanDolen and I implemented the riot shield/pitsol, molotov and other weapons during #counterstrike Condition Zero development, needless to say they were some heated playtests internally at Gearbox…
https://t.co/4AqpEr59Qa
While the development timeline was fairly short, I have enough stories that could easily fill a book. The team pulled off some amazing work during that time and with a crew of mostly inexperienced devs and modders.
I remember being handed a piece of paper with weapon tweaks after [redacted] got wrecked 😅
Another time [redacted] got so upset about bunny hopping, he grabbed a nerf gun to demonstrate how silly it was & accidentally pulled it off w/ a headshot to our rendering programmer 🤣
This was Microsoft’s confidential international Halo research from October 2000. Only Jaime and I went to the presentation.
The first conclusion they came to was that we shouldn’t call it Halo.
And that point, I checked out and never listened to a word they said again.
Everybody thought I was crazy (and honestly some were quite mad I even tried Ogg) but we made it work! The https://t.co/RMT4RMxANB devs were amazing partners too.
but also the first to get sample accurate decompression working for Halo’s dynamic music system. I was finding bugs and literally double checking the output waveforms in Audacity!
Anyhow, it was “fun” testing out a variety of compression formats before landing on Ogg…
I worked closely with Marty on Halo PC. He was great and had strict standards when it came to how the PC audio engine reproduced his music. We were not only the first game to use Ogg Vorbis (we were mandated to ship on ONE CD-ROM due to costs!)…
Here's a little reminder to tune into tomorrow's triple-i initiative!
We'll be revealing the release date to the Hallowed Concepts expansion to Risk of Rain.
Full info on the event: https://t.co/uXrsABfvnR
IT'S HERE!!! HALO CE (XBOX) IN THE BROWSER!
Features:
✅ WORKING Splitscreen Co-op
✅ WORKING Multiplayer up to 128 players (untested)
❌ NO GEARBOX MASTER CHIEF