Monumental news everyone! Fortnite is now available to play FOR FREE streaming to web browsers on iPhone, iPad, and Android via Xbox Cloud. No subscription required, no 30% Apple tax.
https://t.co/eHs1Xvh6D2
Quick demo of how to set up #UE5 procedural mesh Actor that uses Geometry Script to compute Catmull-Clark SubD based on a source mesh, and then how to set use Tick-in-Editor functionality to live-update the SubD after the source mesh is edited.
Photographer Vadim Trunov has had close encounters with squirrels in his career, but these 2016 photos of squirrels shooting photos of each other and of birds are probably the most captivating he took [read more: https://t.co/YmL5Jq9w6A]
If you're starting to poke around #UE5 Preview 1 go check out Cube Grid in the Modelling tools! It's so cool! You can just smash stuff out and prototype really quickly. Just select a region and drag while holding Ctrl. Use Ctrl Middle Click to shift the Gizmo around. #UETips
https://t.co/zZyAg27deH #47
Enable the Niagara Fluid Plugin in #UnrealEngine 5 to gain access to amazing Niagara fluid templates. Gas, fire, explosions, water, and more are available to try out!
Note: Only available via #UE5 source or on release
#realtimevfx#UETips
The Epic Games Store continued to grow in 2021, and we're excited for what's coming next in 2022. Thank you all for being a part of our growing community of developers, publishers, players and creators!
Check out our 2021 Year in Review: https://t.co/b6y3Lc02jJ
N0va Desktop, miHoYo's live wallpaper app is now available on Epic Games Store. Enjoy an immersive experience with a lovely companion that's always by your side!
If you press Alt + A in @UnrealEngine it'll give you a little picker to attach the currently selected actor to another one. You can set up multiple levels of actor too! #UETips
I put up a copy of Amir Said's FastHF library on github, which is a good educational example for Huffman coding. I had to track it down because it's been off the web for years.
https://t.co/byQZiu5mb1
fpng (my very fast C++ PNG writer/reader) has been updated with SSE optimized CRC-32 and adler32 functions. It also now uses the unlicense (Public Domain) and no longer has any dependencies. (Before it depended on Crc32.cpp/.h)
https://t.co/uihqLagYy6
Have you mastered Blueprints and are looking to take the next step to learn C++?
It’s easier than you think! Get started with our latest tutorial: https://t.co/F2HIbRQqzA #UE4
I really didn't want to hand edit normals, so I came up with this method of using an ID Mask to manipulate the normals in the shader. All of my shadows snap into place whereas the Guilty Gear model has smoother transitions but it's a pretty nice effect #blender#b3d