Obsession is a good horror movie, but you can already see it attracting all the annoying intellectual media literacy "horror fans". You know the ones. Probably think Jordan Peele's movies are the peak of the genre for having "commentary" and everything else is just slop.
If you’re doing art in the hope of becoming an AAA game artist with a six-figure salary, you’re already fighting an uphill battle
There are roughly 83,000 direct game industry employees in the United States. Concept artists, character artists, environment artists, animators, technical artists, VFX artists, UI artists, and other art-related roles likely account for only 15–25% of that workforce. That’s somewhere between 12,000 and 20,000 people
To put that into perspective, that’s roughly the same number of people currently working as nuclear engineers in the entire country
You’re trying to break into a profession that represents around 0.007% of the US workforce. Those are odds most gamblers wouldn’t take even on a good day
And that’s before considering that many of the people currently working in the industry got in over a decade ago. They’re not above tribalism or gatekeeping, especially amid the devastating layoffs that have been sweeping through the industry
You don’t need the approval of corporate executives or studio heads to make art. Your work doesn’t need to be attached to a big-name AAA IP to be good or meaningful. Stop trying to suck up to the people who will choose AI and cheap outsourcing over new talent every chance they get. They don’t care about you
Introducing CozyBlanket Pro
A next-generation mesh optimization and cleanup toolkit, built from the ground up with AI-assisted retopology, cutting-edge UV tools, and powerful tool system to transform complex geometry into clean, efficient, production-ready assets.
I’ve launched 2 #UnrealEngine tools for finding bugs & optimisation issues:
🔸Project Optimise
🔸Level Optimise
I’m currently working on a new tool for quickly showcasing your game art assets in-engine
Join my newsletter to hear when new tools go live
👉 https://t.co/SrR3njjjaM
#UE5 #GameDev #IndieDev
Nunca hago pies porque no se dibujar pies y esto es como una iluminación del cielo por como lo explica, la forma geométrica separadas por partes como un robot, tiene todo el sentido del mundo la idea del circulo del tobillo con los triángulos. Se entiende mucho. gran tutorial 🙏