Pacific Drive is out!
Congrats to @ironwoodtweets! Especially @LareVar for being a great lead, @Urban_Oxygen and Jade for nailing the art, @SIRrosen for making the game fun and @Dralex789 for making it all a reality.
Very proud to have been a part of it for a bit.
@DMeville I have this working in Blender Geometry nodes. You might be able to get the math from it.
https://t.co/1W6Zl9fgOg
Check "Rotate UVs to World Direction" and the UVs will be rotated to a world space direction.
Geometry nodes in Blender are awesome but I don't like how you have to apply modifiers before doing UVs so I made a couple modifiers to unwrap and set texel density. Now it's much quicker to get things into the game.
#blender3d#b3d#3dart#gamedev
We're looking for some help bringing the strange anomalies of #PacificDrive to life!
Ironwood Studios has a short term position open for a VFX Artist. Check out the link for more information: https://t.co/lRHEEmFacD #vfx#ue4#indiedev#gamedevjobs
Hey if folks are looking for a concept artist to work with, definitely check out @BaverIlya ! We're working with him on Pacific Drive and his work really is surreal and beautiful. We now even have some of it it up on our studio wall :) #gamedev#conceptart https://t.co/1dNPudN8UF
@SquaredApe i7-12700KR. 3070 Ti. 1920x1080 although I have 4 monitors connected if that makes a difference.
I had a much older computer when I started working on it and it ran slower of course but still great.
My Unity Grass Plugin just went up on the Unity Asset Store.
Uses less than 0.1ms CPU and no hitches because everything is done on the GPU.
#indiegame#madewithunity#gamedev
@RED_SIM URP. Does not currently work for VR I believe but you could add that to the shader. Cool idea I think about the shadows but not sure how you'd do that in a simple way off-hand. Thanks!