Here's how I made the @cursor_ai announcement video:
I built the scene off a real Wii Menu - I used Dolphin Emulator to run an emulated Wii on my mac that I screen recorded in 4k
I used Cursor with Grok 4.5 to dig around in the Dolphin system files. This allowed me to modify the look of the Wii menu - add custom channels and create arbitrary messages
From there, I broke down the scene:
- I wanted a custom message in the messages folder to start the video
- I wanted a "Cursor" channel for the announcement
The channel art presented some challenges - Wii uses obtuse formats for system graphics (TPL, BRLYT, BRLAN), this meant I couldn't just drop in MP4s / PNGs
Rather than struggle with that, I reverse-engineered the tile by installing Homebrew - a tool for modding the Wii - and duplicating all of the custom Homebrew assets
It was much easier to ask Cursor to modify existing assets rather than create new ones. Then, I replaced the logos with a high-quality Cursor image obtained from our brandkit
The fun part was the Channel preview (below) - I used Playwright to extract the raw HTML assets from Cursor dot com, and manipulate them into a format supported by the Wii
That allowed me to create a high-fidelity preview - the video felt like visiting the Cursor homepage.
Finally, clicking "Start" loads the dynamic Cursor graphic.
I bugged a teammate for that asset, then used a video editor to patch it in along with some stock music I sourced from @epidemicsound
Finally, I added a CRT effect with @remotion to give some extra nostalgia and synced up the track to key transition moments... voila!