PlayCanvas Engine 2.0.0 is here! 2โฃ๐
๐ WebGL 1 removed
๐งน Public API cleaned up
โจ New custom shader API
๐ฅ New hardware instancing API
Read more on our blog:
https://t.co/5YyrrYnkli
Massive update to my game resources megalist! ๐พ
- Game pitch templates
- Publisher and Funds lists
- Games industry data
- Engine and rendering learing resources
- Art tools and resources
- Pixel art fonts
- UI assets packs
+ more at https://t.co/J25tWuaiA2
#gamedev#indiedev
@endatabas@sogrady@gather_town Loved the comments about simplicity and Offline users! Handling offline users better is something I'll start working on really soon, actually :)
@endatabas@sogrady@gather_town I appreciate the feedback!! I think the persistency aspect is now resolved with the new chat features :) The new chat experience looks something like this.
That being said, this feature is only available for Remote Working offices. What do you see on your "Chat" tab right now?
@endatabas@sogrady@gather_town Hey, happy to hear that! We actually very recently did a complete overhaul of Gather's Chat feature - it now supports 1:1 and group DMs, reactions, file uploads, and more.
More info here: https://t.co/TaoZtgjox2
Let me know what else we can do to improve it!
@jakedahn@gather_town Hey Jake! Joao here, Engineer at @gather_town, working on the Chat team.
Glad you liked it :)
I'm with you here, we'd also love to do that. There's some (boring) technical reasons why it's hard, but we're working to improve it soon ๐จ
Keep the feedback coming! ๐
Full support for ES Modules coming soon to @playcanvas๐โก๏ธ
๐ Import local/remote ES modules
โจ Find and use libs from @npmjs
๐ฆ Modern bundling with @rollupjs
๐ฅ TypeScript 5.4!
& much more ๐
Follow us to learn out more as this rolls out๐
A quick test but...mind blown! ๐คฏ
๐๏ธ Took a Sora AI-generated video
๐จ Generated a 3D Gaussian Splat (MP4 -> PLY)
๐ป Dropped it into the @playcanvas editor
๐ Added an FPS controller
๐ช Et voilร !
I created a handy guide to getting started developing against the open source @playcanvas engine.
๐งโ๐ป Use either #JavaScript or #TypeScript
๐ท Use any build tool you like (guide uses @vite_js)
๐บ๏ธ Or use Import Maps and go 100% dynamic
https://t.co/I5iYX7vqSv
๐น๏ธ Instant Gaming Awesomeness - 5 fantastic browser games by the PlayCanvas community!
๐Ready to play today with links in the thread below
#playcanvas#gamedev#html5#html5gamedev#webgl
@ValigurskyM@yaustar@willeastcott@LumaLabsAI@Polycam3D@playcanvas Oh hold up! This is interesting. I think there's something here for taking high-res artist meshes and transforming to splats for realtime rendering with high fidelity
Process could be automated with virtual cameras and render textures to avoid having to manually screenshot.