We've just released a new game-changing update of ISPC packed with exciting features: function templates technical preview, support for Intel® Xeon® Scalable CPUs and Intel® Data Center GPU Max, improved ISPC Runtime and bunch of other cool staff! https://t.co/ta7U3ImLW1
We have exciting news for ray tracing people! New #Embree 4.0beta now supports not only CPU, but also @IntelGraphics GPUs with hardware acceleration. All this with a unified codebase thanks #oneAPI. Give it a try and share your experience with us https://t.co/zc4oHzEtJF
Looking for a 2023 internship? Intel Graphics Research is hiring in graphics and content creation/generation to advance Intel GPUs. Example topics are neural rendering, distributed rendering, path tracing, differentiable rendering, perceptual graphics 1/..
Calling all artists & designers! Blender 3.4 features Intel Open Path Guiding Library to increase rendering performance. In Cycles, use Intel Open PGL to render complex indirect illumination for improved quality with less noise. #oneAPI@IntelGraphics@intelcreate@BlenderStudio_
If you are porting your CPU renderer to GPU, we are glad to introduce Intel Max datacenter GPUs with 128GB RAM and hardware ray tracing. Easy to port your CPU codebase. It can run an unchanged Disney Moana production scene interactively with curves, instances etc.
Hear from research scientist, Anne Bowen of @TACC and performance validation lead, @dnemshi of @intel as they discuss use cases for scientific visualization. Listen here: https://t.co/ez2GgjDv0R
#oneAPI#DataAnalysis#rendering#SciVis
Intel #OpenImageDenoise was used on every shot of The Addams Family 2 by @Cinesite! #iamintel
Video: https://t.co/DqljBBs8JX
Article: https://t.co/xefWFuKZpe
Be sure to check out the absolutely stunning demo from Intel Architecture day of Embree and Open Image Denoise rendering in real-time on a preproduction Xe GPU with hardware #raytracing (1080p with 1spp) https://t.co/u3E0go8sOZ
Intel #OpenImageDenoise v1.4.0 is out! It's a major update, which improves sharpness, adds support for pre-filtering albedo and normal buffers for even higher quality final frame denoising, has much lower memory usage, initialises faster, and more: https://t.co/Bd7UUhGCBl
Great to see this proposed addition to the #oneAPI spec, making it easier to develop for high-fidelity ray-traced computations across diverse systems and accelerators. Looking forward to developer input & collaboration: https://t.co/hCa67Phf19
#raytracing
The Academy of Motion Picture Arts and Sciences awarded the @Intel Embree ray tracing library a Scientific and Technical Achievement Award: https://t.co/VwSsFxHR0G #oneAPI
Marc Potocnik at @renderbaron demonstrates how creators are achieving more frictionless workflows and maximum workload performance using Intel hardware and the Intel #oneAPI Rendering Toolkit. Thanks for hosting, @msigaming!
https://t.co/MmoypfUu55
@IntelGraphics
Together, @Kitware#ParaView & Intel OSPRay, part of the Intel #oneAPI Rendering Toolkit, can deliver a single environment for exploratory analysis through final production #rendering sans post-processing.
@ScienceMagazine
A @ScienceMagazine article reveals that scientists are charting a course to improved desalination, aided by high-fidelity #visualization using ParaView & OSPRay:
https://t.co/K9SL6fPeGR
Credit to Greg Foss @TACC for the amazing visualization shown.
@Kitware#oneAPI
Transform detailed data into captivating images across diverse industries—medical research, motion pictures, cosmology, product design & more: https://t.co/eNzayiYQdy
ICYMI: Discover how you can push the boundaries of visualization: https://t.co/0WOtynENHx
#oneAPI#raytracing