@uz_neni@enterdyvr Yes read https://t.co/Tv2YAKc7Pe
Dynamic Emission Rate (Epochs)
It's based on the composite activity of that epoch. an ai model also counsels on this
@uz_neni@enterdyvr Just like icp, there is no max supply. Supply is regulated via the epochs.
If things continue like this , we could reach 0.005 deep/find in ~ a month
Epoch 5 has officially begun!
Due to high network activity and sustained burns, base rewards have adjusted down to 4.32 $DEEP per discovery.
Scarcity is scaling up. The stakes are higher, and each find is more valuable. Now is the time to deploy new explorers, pre-fund your canisters, and map the uncharted shards before emission limits tighten further.
Start exploring: https://t.co/Sb7cRFDGkY 🚀
How the DYVR economy actually works ↓
Every time your Explorer Canister discovers an artifact, new $DEEP is minted instantly on-chain.
The reward split is hardcoded:
• 80% → Player
• 12% → Ecosystem Treasury
• 8% → Burned Forever
Not all discoveries are equal.
Common (80%) → 1× reward
Rare (15%) → 5× reward
Legendary (5%) → 15× reward
You control your discovery odds through Burn Rate.
Low Burn → 1× weight
Medium → 4× weight
High → 16× weight
Max → 64× weight
Higher burn rates consume more cycles but dramatically increase your chance of discovering artifacts.
The economy is also self-balancing.
Every 48 hours, DYVR measures network activity and automatically adjusts base rewards:
• High activity → Rewards tighten
• Stable activity → No change
• Low activity → Rewards increase
Activity is measured using a weighted formula:
70% Explorer Activity
30% Unique Players
This means rewards adapt to real network participation, not just canister count.
More risk = more reward.
More exploration = more discoveries.
Less activity = higher incentives.
A living exploration economy built natively on ICP.
Deploy explorers. Burn cycles. Discover artifacts. Earn $DEEP.
Go deeper: https://t.co/xNfWPzW3XI
@NebulaOnIC@ICP_insider@Bennie_io how would you market these products
Openchat
Juno
caffeine
Or are these apps ties to solutions a normie dosent care about?
@NebulaOnIC@ICP_insider@Bennie_io What is the upper limit for projects on the IC. Are they bound to dfinity's current global reach?
or does marketing change that?
@NebulaOnIC@ICP_insider@Bennie_io Hmm, i see
i will do something about that.
I want to make the marketing simple, apple style.
is there any pointers you can give?, is there any 'perfect' marketing product on the ic or out of the ic
@NebulaOnIC@ICP_insider@Bennie_io Im interested, explain more
like give an example of 2 projects on the ic, that can be communicated properly.
Also check https://t.co/GXHJy7z0Qy
how does it rank when it comes to normie understanding ?
Just released heerich.js, a tiny voxel engine that renders 3D scenes to SVG 🎨
╬ Boolean ops
◮ Oblique & perspective
𝑥 Zero dependencies
◌ Pure vector output, infinite scaling
Named after Erwin Heerich's geometric cardboard sculptures.
🚀 DYVR is now LIVE.
Start exploring. Start earning.
1️⃣ Visit https://t.co/hp86rmyXUg
2️⃣ Go to https://t.co/uvY1qaPIuD
3️⃣ Sign in and fund your account with ICP
4️⃣ Deploy your Explorers
5️⃣ Discover artifacts and earn $DEEP
The frontier is open. Time to explore.
@ridhabeleggen@enterdyvr ... but when a function is called, it depletes cycles that put it back in dormant which auto sets to low
So this issue is only when cycles is about to be depleted ~ 180b - 280b cycles
2/2
@ridhabeleggen@enterdyvr Will work on a fix for the leaderboard next page navigations
The auto changing to different burn speed is as a result of canister being low or almost depleted.
because it might have just enough cycles to stay above the dormant threshold, but when a function is called ...
1/?
How the DYVR economy actually works ↓
Every time your Explorer Canister discovers an artifact, new $DEEP is minted instantly on-chain.
The reward split is hardcoded:
• 80% → Player
• 12% → Ecosystem Treasury
• 8% → Burned Forever
Not all discoveries are equal.
Common (80%) → 1× reward
Rare (15%) → 5× reward
Legendary (5%) → 15× reward
You control your discovery odds through Burn Rate.
Low Burn → 1× weight
Medium → 4× weight
High → 16× weight
Max → 64× weight
Higher burn rates consume more cycles but dramatically increase your chance of discovering artifacts.
The economy is also self-balancing.
Every 48 hours, DYVR measures network activity and automatically adjusts base rewards:
• High activity → Rewards tighten
• Stable activity → No change
• Low activity → Rewards increase
Activity is measured using a weighted formula:
70% Explorer Activity
30% Unique Players
This means rewards adapt to real network participation, not just canister count.
More risk = more reward.
More exploration = more discoveries.
Less activity = higher incentives.
A living exploration economy built natively on ICP.
Deploy explorers. Burn cycles. Discover artifacts. Earn $DEEP.
Go deeper: https://t.co/xNfWPzW3XI