@uzzi38 Wouldn’t look too much into this. It’s probably for RR driver-sided upgrade, maybe AMD will finally stop breaking RR API each SDK update.
Injecting RR de novo doesn’t make much sense. Would require per-game hooking internal engine params.
@uzzi38 But MLFG/FSR4-FG was updated to 4.0.1, so we're getting some fixes atleast.
Was hoping we'd see MFG in FFX 2.3, but that ship has sailed. Wonder what's the hold up, the strings have been leaked since December (even Radeon app has MFG 2x, 3x, 4x ratios), prob AL2/swapchain revamp
@temporyal@NubesNoob So we have Golmud confirmed, Plaza (Bazaar) datamined as a possibly new one, and Propaganda unknown status? Anything else juicy about the maps?
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@jackhuynh@cerny@PlayStation@AMD >Stay tuned for our next FSR update, bringing these advancements to more players worldwide.
Since PS5 Pro uses INT8 anyway, the real question is FSR4 INT8 when???
@temporyal@KaminaTinoudi Interesting, so I didn't miss any interesting tweets regarding Golmud before the surprise. Wish we could see some Back to Karkand map content, those are the classics. Also shame it isn't straightforward to port the already remade maps from BF2042 Portal, that would be an easy W.
@temporyal@KaminaTinoudi Hey, @temporyal, was Golmud Railway ever a suspected remaster/remake map? Anything indicating it as a possibility in the strings? If not, guess they decided to switch to Golmud as it seems more needed due to the whole infantry + ground + air vehicles combo
@uzzi38 Best thing AMD could do would be to copy the internal structure of XeSS. Multiple models and switches depending on the arch. Perfect scenario - FSR4 INT8 as the base model to support everything, INT8 WMMA for RDNA3/3.5 and ofc the full fat FP8 model for RDNA4+.
@uzzi38 It never was, could only be a bit critical for low end RDNA2/3 on higher resolutions, but those were never meant for those anyway. Internally AMD could just have a flipswitch for RDNA3 WMMA which should help a bit.
@uzzi38 It gets worse when you realise they were looking into Redstone DP4a too, as the RR 0.9 dll from Blops 7 has INT8 strings and is much larger in size (compared to the sanitized 1.0 dll). I just hope Intel will update XeSS upscaler as it sorely needs it (no model change since 1.3).
@uzzi38 AMD already tanked the negative PR, so they might just endure it. But IMO they def pulled a dumb stunt as there’s nothing stopping them releasing INT8 as is, bar the upper management. The only hope is maybe they’ll release it after PSSR2 as Sony could get first dibs afterall.