Some viewport details
Work in progress Insert Rain VFX from Skycreator and also in materials.
Using new Megalights more than 300 dynamic lights all casting shadows.
Gameplay Cyber Streets Unreal Engine 5.5.0 Lumen Megalights with Hardware Raytrace Enabled
Gameplay running on RTX4090 at 4k Native Epic settings 70+ fps
Assets from @kitbash3d / @LeartesStudios and Marketplace everything was placed manually. Cables created with Spline BP.
Lighting is HDR with Volumetric Fog and Local Exposure
https://t.co/D2ZNXwJ7ve
#futuristic #cyberpunk #scifi #ue5 #unreal #unrealengine5 #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #neon #cyberpunk #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077 #lumen #videogame #cinematic #rtx4090 #scifi #artstationhq #megalights #megalights @UnrealEngine@80Level@quixeltools@ArtStationHQ@skx_doom
Since I've been picking back up my rigging streak, here's something to enjoy before The Batman rig comes out!
Enjoy the Call of Duty Infantry Maya Animation Rig, link in bio!
Done! It worked- a classic technique.
✨ Using geometry as a light volume.
(except this is [nearly?] all procedural)
I'll post a breakdown + nodes later.
This week I've added proper platform movement, and ladder climbing! Still needs a bit of polish, but it's looking great so far imo. Wdyt?🚂👀
✨Also, don't forget to wishlist The Ballad of Bellum✨
Made with #GameMaker#Indiegame#Indiedev
Happy Friday, everyone!
I hope you all have a good weekend.
I get to spend all weekend fixing sprinklers, but at least the weather finally cooled off.
Here is some personal work I did a while ago! Found some rad ref online of a knife shaped like a feather and just went with it.
🚨 Warning: Oxygen Low 🚨
The first teaser trailer for Subnautica 2 just dropped! Check it out now and wishlist the game on Steam, Epic, or Xbox ➡️ https://t.co/WYsJj4smFB
#Subnautica#Subnautica2