When did politeness start mattering more than making great games? The eggshell culture and fear of HR are killing honest debate in game dev. Game makers are staying quiet just to keep their jobs. New video on how HR went from helping teams to trying to run the studio:
https://t.co/FTU4QffkQM
@DetectiveSeeds Just for you to consider. Even if they're not at risk at being fired, because you still risk things like severance which may be important to affected people at this time.
@NationMffl@BannedMacMahon I'm not an exec, but seems like you can get that kind of deal any time? Do we have to sell at the lowest point? And we've been down this road of cap flexibility before. What do you actually do with it?
Super Excited to share some details on a project I've been working on with @sixmorevodka and @demagog_studio .
Please take a look at Orken!
...and help us spread the word.
https://t.co/Ne8ArxHCat
So if China also has no moral qualms with using AI, we're expecting these 1-2k Chinese teams to also output like a 100-200k team right? I see no issues with my math.
Shift Up CEO Kim Hyung Tae says using AI will be essential for competing with the overwhelming manpower of China
“We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content.”
He says AI can allow "1 person to do the work of 100 people"
https://t.co/xvMhs2lnOZ
@NickVanExit Yes. Think it's just a question of if you believe his market can be higher later. No one can predict the future, but he's a good player when healthy. So imo, treat him with kid gloves make sure medical staff is good. I'd bet we'd get a better return after the 3 play together.
@CWUnityPAC Where is this and when? Since moving here I've not seen a single homeless person even in the city. Anecdotal but Texas and Washington, states I've lived in previously are by far worse than MA.
@rfleury@theo Agree. Building your own engine is extremely difficult and expensive. Success stories often took launching multiple titles, rarely first try. Industry is literally consolidating to Unreal because it's deciding that it's easier and cheaper to do so which in some ways, sad to see.
@CrwnGlobalMedia@VochLombardi Doesn't being only the gadget guy make it too obvious for defenses? Turpin feels like the offense version of Jaylon Smith, just does the goofiest things on the field.
@MichaelRedd_ Love your perspective on life! I was so sad as a Mavs fan growing up when the Bucks matched. I've forgotten so many things over the years, but that moment and watching you play, I still clearly remember!
Holographic Radiance Cascades for 2D Global Illumination
Rouli Freeman, Alexander Sannikov, Adrian Margel
https://t.co/xMeWodxBAn
Abstract:
Efficiently calculating global illumination has always been one of the greatest challenges in computer graphics. Algorithms for approximating global illumination have always struggled to run in realtime for fully dynamic scenes, and have had to rely heavily on stochastic raytracing, spatialtemporal denoising, or undersampled representations, resulting in much lower quality of lighting compared to reference solutions. Even though the problem of calculating global illumination in 2D is significantly simpler than that of 3D, most contemporary approaches still struggle to accurately approximate 2D global illumination under realtime constraints.
We present Holographic Radiance Cascades: a new single-shot scene-agnostic radiance transfer algorithm for global illumination, which is capable of achieving results visually indistinguishable from the 2D reference solution at realtime framerates. Our method uses a multi-level radiance probe system, and computes rays via combining short ray intervals as a replacement for conventional raytracing. It runs at constant cost for a given scene size, taking 1.85ms for a 512x512 pixel image and 7.67ms for 1024x1024 on an RTX 3080 Laptop.
We complain AAA is unsustainably big/soul crushing. When a smaller team tries to be better; tries to use whatever means/tools available; we punish them. Not the biggest fan of AI, but even if a few more textures slip pass, is E33 suddenly invalidated as art? Not always b&w imo.
@WhatGoingDowney It cracks me up every time I see this clip how long he spent looking for the ball in the backfield. TD scored, they're starting to celebrate, Kenneth Murray still trying to figure the play out.
@TheCartelDel When gaming stopped being the nerdy hobby people looked down on and when we allowed the practice of rewarding social media engagement to take over our society.
@Snefer@NikTek I don't think people realize how much Tor has influenced an entire generation of hard surface, environment, and tech artists in our industry. Super excited to play and learn from this one! I know it's going to be a gold mine of new learnings.
🚨NEW DOC ALERT📷
Our DISCO ELYSIUM series has finally started!!
In this first episode we focus on the cultural and personal foundations of the world of Elysium.
I sincerely hope you all enjoy what we've worked to hard on this past year and longer.
https://t.co/H9hfePOuVa