I have been away from Twitter for some time but I'm happy to share this project I've put a lot of effort into this year!
https://t.co/RVnwPtJs6z
If you are interested follow @depthtale for updates.
Made with @nextjs@tailwindcss@DrizzleORM@shadcn UI @clerk@PlanetScale
@zeddotdev Thanks for the update!
Wishlist: do you think the "Add to Agent Thread" command could work with a claude code in a terminal thread (not the case currently) ?
๐ DepthTale is live on iOS & Android!
Dive into choice-based adventures that blend Visual Novel and Point & Click gameplay.
Your story. Your choices. Your consequences.
https://t.co/MzvMJGl3FA
@omkarmore_ Hi @omkarmore_ , sorry I don't plan to host it again in the short term but the code is still fully open source here: https://t.co/HeXy1ij1vA
The Death Stranding GameUI tutorial article is out!
You might find it interesting if youโre curious about how to combine a 2D UI with a 3D scene with react and react-three-fiber.
#reactjs#r3f#DeathStranding
https://t.co/MNpamIl5pg
I'm really happy with Depthtale's current state. With all the latest changes, both the reading and creator experience have made a giant leap. If you have time to play with it, I would love to hear your feedback!
https://t.co/tRExBWcOK1
I love React so much. It is so satisfying to dynamically create, preview, and render these kinds of videos all on the web.
We are lucky to have @Remotion in the React ecosystem.
https://t.co/zcPgW3qSMM
This video was made entirely with https://t.co/bt4cKHgBiE in a couple of minutes.
You can now generate full stories with animated images and voice audio and export them into videos.
Our biggest release yet! Now, craft full stories effortlessly in Depthtale with @Scenario_gg models and achieve seamless, consistent styles and characters.
Discover all the exciting new features below! ๐งต
Just finished Hands-on-Rust ๐ฆ by @herberticus and I really enjoyed it!
It's a gentle introduction to Rust by coding a dungeon crawler. You get to use concepts like procedural map generation, combat systems using an ECS, or using Dijkstra map for pathfinding, I recommend it!
Completely agree with this, React is really good to make games.
@Sougen is leading the charge with the most advanced of them all.
I expect more and more games to be built on R3F in the coming years, even more, once WebGPU land.
https://t.co/pRsS49n0rw
i've been telling people, โ๏ธ is just as good for games as it is for UI, it is fast & efficient. got a lot of sour ๐ for it. seeing sougen come along and put everything we (and they ofc) worked for into a web based multiverse feels good.
Iโve started hacking on a small game engine on top of the awesome use-p2 hook from @joergjaeckel and LDtk editor.
My goal is to make it possible to build simple 2D games in the editor and be able to run them directly with just the editor file on the web.
#r3f#threejs#gamedev
@vivavolt @joergjaeckel Thanks !
Yes one important thing, I had to use <mesh> + <meshBasicMaterial> to display the tilemaps because it's harder to handle sprite transformation (flip X/Y) with <sprite> object.
Send me a DM if you need any help, happy to help.