@pvncher@OpenAI@romainhuet@RepoPrompt Congrats! Repo prompt was an essential bridge in 2025 for doing any actual real engineering work with LLMs. Though I kind of fell off of it when claude code / codex actually became useful near the very end of 2025 I still highly admire all the work that was put into repo prompt.
@jwalesspittin@gfodor@MattWalshBlog All the robots ever created only exist on one planet in the entire universe as far as we know. (excluding the ones that started here that we sent out to other planets)
@levelsio Tailscale for SSH makes sense. Does the cloudflare tunnel buy you anything here though? Exploits to whatever you would have had exposed on 443/80 should also be exploitable over the tunneled connection to those services anyway no? I might be missing an obvious attack vector.
@gfodor@tekbog I like both. Main change is that now I can't use programming being fun as an excuse to work on something I don't particularly care about existing.
Sadly for me, outside of games, that describes a very large portion of software. Especially the kind people will pay to have made.
@gfodor For me I think the amount of time vim is open probably hasn't changed, but the amount of times I have entered insert mode probably looks similar to the graph you are describing. I still prefer it for reading code and looking at diffs vs anything built into any of the agent tools.
@benhylak Looks like it orienting them label down. But more importantly its separating them. The input is all stacked and jumbled. Separating arbitrary packages (soft and hard) like that is probably pretty difficult. Not saying this is the best way but that part at least seems non trivial.
@stroemseng@theo Then read the terminal output and render the normal t3 code output on top of it. So you are still using the official app but not seeing it.... Such a stupid cat and mouse game to waste time on for both sides.
@rfleury The huge oversimplification of "stack" vs "heap" used when teaching new programmers about memory definitely does a huge disservice. Obviously you need to start somewhere but confusion around this is also what leads to the mythos that "manual memory management" is difficult.
@InOneProjects haha thanks! Fusion frenzy is exactly what I had in mind when I started with it! The sumo thing then kind of went in its own silly direction :)
@yacineMTB I have a TS-80 and its useful to have around. Probably better ones exist now. Wouldn't use it over my Hakko if I am at my bench but its nice to have if you need to fix something quick. I have used it to quickly patch a connection on a drone for example.
Pretty last minute but had to do something for the #vibejam. I present Sumo Ball! Just a silly little multiplayer knockout game. Mostly was aiming for something super easy to drop in/out of. Needs more levels, but came out alright! Link in reply if it isn't obvious.
๐น๏ธ THE VIBE JAM IS BACK!
I present you...
๐ 2026 @cursor_ai Vibe Coding Game Jam #vibejam
Sponsored by @boltdotnew + @cursor_ai
Start: Today!
Deadline: 1 May 2026 at 13:37 UTC, so you have a whole month to make your game!
REAL CASH PRIZES:
๐ Gold: $20,000
๐ฅ Silver: $10,000
๐ฅ Bronze: $5,000
RULES:
- anyone can enter with their game
- at least 90% of code has to be written by AI
- it should be started today or after today, don't submit old games
- game has to be accessible on web without any login or signup and free-to-play (preferrably its own domain or subdomain)
- multiplayer games preferred but not required!
- can use any engine but usually @ThreeJS is recommended
- NO loading screens and heavy downloads (!!!) has to be almost instantly in the game (except maybe ask username if you want)
- add the HTML code on the Google form in the reply below to show you're an entrant
- one entry per person (focus on making one really good game!)
WHAT TO USE:
- anythign but we suggest @cursor_ai's Composer 3 and @boltdotnew, they are both fast, affordable and great at ThreeJS and making games
THE JURY:
Me, @s13k_, and I will ask some real game dev and AI people to jury again too
Sponsors and jury suggestions still very welcome, just DM me!
It will be interesting to see the difference in quality with last year, and the Vibe Jam can be kind of like a fun benchmark for AI coding seeing it close in on real commercial games I think
To enter, complete the form in the reply below this tweet!
@thomasmahler Here is a model to get him started hehe. You will get much better results using the multiple angle shots. And then there is rigging. Lots for him to learn! https://t.co/mqPvU5anyX
@thomasmahler This is great. Have him actually start making the game! Will be way more satisfying than static screenshots and box art. He can generate 3d models from the images. Codex can write the code. web+threejs is probably the fastest path. Godot is also great but a bit harder for AI.
@LudensLudonauta Much better not to need a node. If you really want that for your own projects just make a new node for it. Should be fairly trivial unless I am missing something complicated the node version used to do.
Have daily driven Linux for over 20 yers. It's better than it has ever been for sure, but you will still run into little random one off issues with anti-cheat, "oh this game I need to enable these flags", etc. Its workable, but its a pain. Worst part is the uncertainty. "Is this a game bug or a proton issue?". To be clear if I had to choose between run only windows or run only Linux I would definitely suck up the Proton issues. But streaming windows to my real machine just wins on all scenarios.