For the people interested by the @threejs ligthweight brush stroke shader and overal animation I posted yesterday, here's a complete breakdown.
Still fully made with Fable 5.2 @claudeai
(Yes you can also create these easily)
Two addons to make it easier getting @Blender scenes into @threejs
First up: convert any material to TSL, effortlessly with your agent, or by adding the code yourself
No more rebuilding and eyeballing materials
More below 👇
#threejs#blender
Codevember 2026 / 08 / Tesseract
https://t.co/G2Z1K4u6tZ
Wanted to see if real-time path-traced animation was feasible
#pathtracing#webgpu a little #threejs
This glass is liquid until you let go.
No 3D models. No textures. One shader bending light through every surface, live in your browser.
Claude Fable 5.2 built it. #threejs#webgl
「Endless Desktop」
・Every window, dialog and error is shader-drawn, no bitmaps
・Retro = one post pass: pixels, JPEG blocks, unrepainted trails, dithered colour
・11 window kinds, 165 strings, ~500 lines of GLSL
・Same engine as Endless Panels, one more preset
#threejs#webgl
Early prototype of my racing engine
• three.js + WebGPU graphics
• procedural tracks & trees
• custom car physics
• engine sound synthesized from RPM & cylinders
Rally gameplay below. Made with Opus 5.5, will polish it with the new Fable 5.2
#threejs #WebGPU#gamedev #ClaudeCode
Toying around with some audio visualizer effects has forced me to go back and rediscover old tunes I used to love. Might have to dust off iTunes :)
Track: Tresk/Trash80 - 03 Out Of Breath
#ThreeJS#WebGL#CreativeCoding#FrontEndDevelopment
A sailing sim that runs in your browser, built with @threejs ⛵
14 yachts, Story mode, challenges, races against bots and multiplayer. Real sail physics, waves, fog, squalls and night sailing.
Free: https://t.co/gxjP4ukBIM
#threejs#webgl#indiegame#gamedev
I’ve finally had a bit of time over the last few days to finish this duck project 🦆
It’s been made using #threejs (webgpu only) and #Claude
I hope you like it!
🫶 https://t.co/rArXiUXVln