Now available: Shader Model 6.10 and Agility SDK 1.720 public preview! This drop introduces first‑class matrix ops in shaders for ML/neural rendering workloads, new Batched Asynchronous Command List APIs and more! Details: https://t.co/dlJ2bmWAAe https://t.co/91YEqDiAib
Today I figured I'd give it a shot: can ChatGPT produce a complete binary application in "machine language" with no intermediate representation?
Yes, it can. And the binary is 1024 bytes... and it works!
Open Source GPU text rasterization update:
Recently, Eric Lengyel dedicated his patent on the Slug algorithm to the public domain and released Slug's shaders as Open Source software.
I am happy to announce that GLyphy now implements the Slug algorithm:
https://t.co/KbejhS2Wki
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
https://t.co/xWEz0q2c4N
GDC is your opportunity to explore the latest industry innovations and stay ahead of the curve.
Join NVIDIA VP of Developer and Performance Technology, John Spitzer, on March 10th for a look at RTX neural rendering, AI, and path tracing innovations.
Learn more: https://t.co/WM6h6qW51c
RenderDoc v1.43 is now available!
This release includes a new custom annotation system, as well as a number of other improvements and bugfixes.
Full release notes: https://t.co/YdojcDeoTD
Binary builds: https://t.co/aK8hVBqaxb
Announcing the official release of Shader Model 6.9 and a new Agility SDK! With it comes more expressive HLSL, DXR 1.2 upgrades, and an exciting set of D3D12 improvements developers have been asking for. Check it out here: https://t.co/ady795Ym3q
We're announcing the formation of Ecma TC57 to standardize HLSL, boosting shader portability across platforms! https://t.co/OW0sq1Vc64
For everyone attending Vulkanised, we'll be talking about this at the Shading Languages Symposium on 2/12: https://t.co/f9W9UdW9l7
"In this room, we deliver success, we don’t whine.
Look, I’m not confused, I know you walk through fields of shit every day.
Your job is to find the rose petals."
https://t.co/nAUbYz2zeX
3D game dev is about to change forever.
Claude can now talk directly to Unity / Unreal / Blender... so you can build crazy 3D scenes + game with just prompts.
3 MCPs to try this weekend. Bookmark this.
1. Blender MCP
Are you an engineer with C++ skills and less than 2 years of post-education professional experience? You should consider applying for our rotational engineering program (applications end January 2, 2026, 18 month job starts in Sherman Oaks, California in March 2026).
Learn more and apply here: https://t.co/AXFDjhPCig