@elonmusk Spot on. Classic Star Trek nailed the positive future vision, even with lots of progressive/left-leaning values. Proves optimism used to cross ideological lines.
Discovery? My bet every episode: How many times will Michael Burnham cry or melt down? 😅
oh my.. hows this even possible
Meta just dropped SAM 3D, you can auto select any object in still image and.. turn them into high quality 3D model
the model is free to download and test in playground
link in comments
Lil demo of my Procedural Gobo's layered with my 4K Gobos (that have real time viewport feedback!) :D
With the layers, you can blur specific gobos to emulate distance blurs, for more realistic shadows! 😎
It's on sale for 40% Off right now too! 🥰
https://t.co/9r7pgBeqav
#blender #blender3d #b3d #gobos #lighting #blendercycles #blendereevee
Only a few days left to save on @cgboost's Blender courses. Get 30% off all courses and 15% off bundles with code HBD25 before October 31.
Don't miss out: https://t.co/E3uvEdeFI7
#sponsored#ad
We believe it should be really easy to add weather effects in Unreal Engine 5.
And that's why we have included a rain and snow tool, and the ability to add rain, snow and water puddles to your materials.
All inside our UE5 plugin Dash.
HeatMap of geometrical density in Blender.
WIP on CamSplitter #b3d Addon.
With this heatmap, you can even examine adaptive subdivision before rendering.
Plasticity 2025.2 is HERE.
Plasticity 2025.2 introduces a broad set of new tools and improvements focused on surface modeling, analysis, and workflow efficiency. This release adds G0–G2 surface alignment via the new Align command (powered by xNURBS), real-time continuity and curvature analysis tools, fillet shell tension control, and region-based Boolean operations.
Artists will also benefit from enhanced lofting, isoparam subdivision, advanced selection tools, and extended support for operations like imprinting, sweeping, and trimming. Usability has been further refined with recursive duplication, math-enabled input fields, a visual zoom preference, and an updated render experience featuring HDRI environments and 34 physical materials.
Explore the full release notes at:
https://t.co/ZQmMNFpg0j