Echoes of Syntax is coming to Steam! 🚀
Build spells from words in a fast-paced roguelite. Early Access launches Oct 1 — please wishlist & follow:
https://t.co/0K3jKyfmSD
#Wishlist#Steam#indiegame#roguelite#pixelart#gamedev
Grunt work, but gotta get these things right. 🤖
Decoupling some moves from their states, making sure they work together gracefully.
E.g. the drill (vertical dash) + cocoon (deflects bullets back at the boss) #NESdev
Did you know that MOONPONG has a ✨free demo✨??
That's right, if you're not sure Moon Paddle operator is the right job for you, you can just try it out! for free! and then decide to give us you money to get the full experience! or not!! your choice! 💖
So... here's a small gif-tutorial on how I pixel the large swaths of foliage in my cottagecore pieces. It's not as difficult as it looks, honestly! 🌱✨
Feel free to try it out & show me the results! 💖
#pixelart | #ドット絵 | #pixel | #cottagecore | #tutorial
Another flippy maze #pico8#tweetcart
e=124::_::cls(14)srand()for y=-e,e,6 do for x=e,-6,-6 do z=y+x d=(x-64)^2+(z-64)^2 a=rnd{0,.25}+mid(0.25,sin((d>>14)-t()/4))u,v=cos(a)*5,sin(a)*5for q=0,2 do line(x-q,z+q,x+u-q,z+v+q,8)line(x,z-q,x+u,z+v-q,13-(q\2)*6)end end end flip()goto _
Working more on the editor: Added optional grid-lines (useful for setting to your game's screen size) and a few more rules to the test project's set
#gamedev#indiedev#screenshotsaturday
Instead of bothering with advanced physics, wheel colliders, springs etc. we chose to make each car a giant rolling sphere! It allows for really great drifting and arcade-like controls. #gamedev#unitytips#madewithunity