Interesting presentation about neural materials.
They combine a classic microfacet model with a NN for error correction. I prefer this idea over NVidia's brute-force method, it's lighter and more scalable.
https://t.co/ShivQDDHMR
🚀 New Tutorial Just Dropped!
What up what up! I just took @Ubisoft new CHORD model for a spin inside @ComfyUI and this thing is dope. Being able to generate AAA‑quality PBR materials locally opens up so many possibilities.
🎥 Check it out here: https://t.co/V0QHrPWuur
In case you are interested in more info on the Neural Texture Compression used in Assassin's Creed Mirage, Ubisoft held a GDC presentation on the matter at GDC 2024.
The presentation was oriented towards the tech in general, but also used Mirage as a tech demo.
Links 👇
Very cool. Apparently, Assassin's Creed Mirage uses a neural texture compression technique developed by Ubisoft. According to Ubisoft, this enables "higher effective compression (about 30% in Assassin’s Creed Mirage) without sacrificing visual quality."
https://t.co/W0jS9Vckyg
You are a M2 student looking for a reseach internship in neural rendering? Come work with us at @UbisoftLaForge (based in Bordeaux).
Neural Textures for Complex Materials: https://t.co/X79OP2tTxE
Neural Representation of Large-Scale Environments:
https://t.co/rUrYV3pNlN
Je propose un stage de recherche (M2) sur le Neural Rendering, notamment le rendu d'apparence en temps réel à Ubisoft La Forge (Bordeaux). https://t.co/dohajfhOJM @UbisoftFR@UbisoftLaForge