I am thinking of creating a website for 3D modeling & Topology also the hard surface where I can share blogs & Written tutorials for free of course. Please let me know what you think!.
8 million triangles pathtraced in realtime at 100 fps at 1080p without RT cores on 4090(2070 super would get 50 fps here) in unity
City 17 but minecraft
Just added support for Multiple Asset Sources to Bevy Asset V2. You can now add as many named asset sources as you want (filesystem, networked, inlined-in-binary, anything else you want). This works with asset preprocessing!
https://t.co/SrI6vMIBrs
#bevyengine
Makepad studio. You have a 'run' panel on the left where you can run as many parallel platforms active at the same time and live code them. And the app runs inside the IDE itself as a texture as well (x-process).
Made a quick and simple 3D model viewer to instantly preview most 3D file formats using #threejs
Try it: https://t.co/obrX4dHF8w
Playing around with neumorphism in both light and dark mode. Which one looks better?
Today was a good day. I have makepad applications now running on: iOS, Android, Mac, Linux, Windows and Web. I finally shook the shackles of the browser and my little fun examples just run on the devices i have lying around. And 3x faster than in a browser and more reliable
I was rightfully pointed out that Maya's Outliner does a more sophisticate highlighting for what is selected, showing with a lighter hinting transforms that contains selected objects.
I matched that behavior; it didn't impact perf.