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NEW LISTING A Fun, Tiny Blank Card in my #etsyshop Vintage/Retro Dr. Seuss 'Blue Fish' Cute Tiny Blank Card In Original Cellophane with Envelope https://t.co/dteraMJs4F
#Vintage #DrSeuss #BlankCard #TinyCard #BlueFish #JunkJournalFiller #MiniatureCard #CollectableCard #CuteCard

For those following my work on #tinycard, I will be included the source code in the next release of #pixelvision8. Looking forward to integrating all of this code back into my Fantasy Console.
I’m now running #TinyCard, my port of HyperCard to PV8, on a self contained disk. It will be included in the next release. Was using this little side project to help me build out a new C# component system to help create a unified UI for games. #screenshotsaturday #gamedev #ux

I’m now running #TinyCard, my port of HyperCard to PV8, on a self contained disk. It will be included in the next release. Was using this little side project to help me build out a new C# component system to help create a unified UI for games. #screenshotsaturday #gamedev #ux

So close to having #TinyCard paint logic working. You can almost taste it! Just wired up the editor mode buttons & toggling the last selected tool button. Now I just need to port @PixelVision8’s canvas code from Lua to C# and I’ll be in business. #gamedev #pixelart #ux
It takes a lot to make a HyperCard clone. Spent last night organizing the UI code into @PixelVision8 OS & #TinyCard class files. Still have to get the text editor ported over from Lua but this is basically what I need to run the simple looking UI. #screenshotsaturday #gamedev

This this is where I’m going to call it a day. Got #TinyCard’s icon menu to show a drop shadow and a divider to split up the UI tools from the drawing tools just like #HyperCard. Think this covers all the edge cases for drawing menus, now I just need to wire it up! #gamedev #ux

Looks like I’m finally getting #TinyCard’s menu system rendering correctly. So many little details I didn’t account for that I accidentally avoided in @PixelVision8 by only having a single drop-down. Going to keep hacking away at this until I get it right! #gamedev #pixelart #ux

Throwing in the towel on #ld48. Wasn’t even close! This is how far I got. Totally underestimated how hard it would be porting @PixelVision8’s Lua UI system to C#. Think I’ll keep working on #TinyCard for a few more weeks & take a break from PV8. Then merge the new code in. #ldjam

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