Top Tweets for #UnityHackWeek
Unity's impressive Hackweek! And Unicorn Crystal Farm! 🦄
https://t.co/EDJOIZf165
#unicorncrystalfarm #unity3d #unity #unityhackweek #gamedev
In the @unity3d (virtual) #UnityHackWeek, I was in a team that looked at ways of speeding up texture importing. A lot of good things found! I looked at the "what if we did the compression itself on the gpu?" bit, and, well... 1/n
So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*.
*Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀

It’s a #UnityHackWeek, and I’m writing a compute shader in an FPS (first person strawberry) setting. Send help.
(Hackweek is absolutely not “the same” when doing it from home…)

#UnityHackweek - are you ready ?


Curious about #UnityHackWeek? Find out why it's so important to us on the blog! https://t.co/DA6ck7PMen
Bit late with this tweet but spent an amazing #UnityHackWeek playing with doc tools with some @UnityDocs writers and made a couple of prototypes. Hard work but fun, here’s the 60 second highlights #JoinTheDocs #HardTimes
UnityのHackweekという社内イベントで、今年はエディター向けのフルスクリーンゲームビュー機能を作ってみました。マルチディスプレイ対応。
At #UnityHackweek I worked on fullscreen game view mode for Editor as part of workspace project. it's... pretty fun to play with.
At #UnityHackweek, we worked on Workspaces - to solve context switching / improvement of workflow. Note: We hope to continue this project to ship. By @sparajoy @cleonsucks @Kr1sSchultz @BenoitDupuis @yelmond @pigeon6 @danrobfo @wallclipper @_marklab #unity3d
I was part of this team at #UnityHackweek 2019! It was a great experience and was brilliant to meet so many talented people in this team and others. So many other smaller project ideas have come from such a great week. Thank you everyone involved.
Big thanks for our team! You were awesome. Writing a new prototype renderer from scratch in 4 days is a huge achievement. New data model too (including asset/scene conversion from Unity). 10x+ faster draws than existing tech was just a bonus :)
Wanted to make The Heretic a bit interactive, so for Hackweek @kubacupisz and I worked on LeapMotion input to play with Boston’s wires.
Feels super satisfying to pet it and have it wrap around your hand 😊
#unity3d #UnityHackweek
For my #unity3d #UnityHackweek project, I led an intrepid group (featuring @mikrimartin, @davidjrogers, and others) to explore #a11y in the form of a native screen reader integration. Here's a little video about it, starring David and Jessi...
My #UnityHackweek project was a convex decompositions tool for Unity in C#, following papers by K.Mamou and others. Was massive fun and I can't wait to get time to work on cleaning the code up and releasing it as a package. Summary in 60 seconds: https://t.co/r2uIjDzEEQ
One of the most amazing things of #unityhackweek is that you get to meet a lot of people and have the chance to spawn tech conversation and learn something new. I was talking to a friend from DX12 team and he was explaining how Variable Rate Shading works. https://t.co/awnzpaQMDW
#UnityHackweek is all wrapped up!
Tonight is my last chance to eat all of Denmark’s sea creatures!

My idea for #UnityHackweek 2019 was to add support of async operations to @unity3d, for instance make build / build&run / testing to run in another process, so we can use editor. Thanks to the amazing people that joined me - we did it! We really want to land this feature ASAP!
My idea for #UnityHackweek 2019 was to add support of async operations to @unity3d, for instance make build / build&run / testing to run in another process, so we can use editor. Thanks to the amazing people that joined me - we did it! We really want to land this feature ASAP!
Nothing beats a great jam crew. So proud of what our team accomplished this week! #UnityHackweek

Had a great time at #unityhackweek in Denmark.
We successfully implemented client prediction with rollback (GGPO) and made a fun game with deterministic Unity Physics in DOTS.

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