We're happy to share that Philip S. Meidell has joined Team HoloCap as senior developer and real-time vfx wizard. @stevju writes software that runs fast and looks good, and is a great addition to our team! #volumetricvideo
A very compelling, stereoscopic "classroom VR" experience has been made by @KulturtankenDKS along with "Tidvis", using the next HoloCap Studio version (out next week). Using the HDRP pipeline in #Unity3D, the actor is very convincingly blended into the virtual scene. #volumetric
We`re happy to share that we`ve been selected by @ESAspacesolutions/“Future internet” kick-start activity, to explore how real-time #volumetric video and #XR can be used by the maritime industry. Article below for Norwegian language connoisseurs:)
https://t.co/t6JGf5PQpB
New release: the HoloCap Halo Beta now supports AVPro and the Lightweight Render Pipeline in Unity3D . (Example shows low bandwidth (< 1 Mbit/s) #volumetric RGBD video)
HoloCap is an industrial partner in a new project : "OPENVR – Next generation virtual reality for human-centered ship design." Being done with HDR rendering, this VR-simulator will be awesome. #volumetric#IndustrialVR#OICL
https://t.co/4kdJD5t9sC
For #mobileAR and #mobileVR scenarios, this is our volumetric videoplayer running on android/unity. Both armv7 and arm64 versions will be available, and ios/#arkit will follow. #volumetricvideo
New HoloCap player ver 1.0.1.5 available now in beta with many improvements under the hood. Real-time lightning for example, is now much easier to do. #holocap#volumetricvideo