@BuildingOnShift@Tim_Denning It’s fascinating. You analyze where you are and see that you are where you wanted to be when you were X age.
But now that you are here, with the knowledge you’ve acquired, you question why you did “this”
Another point about our cultural decline. We started watching the show Widow’s Bay. It’s really good. Fantastic writing. Perfect blend of comedy and horror. Last night’s episode was legitimately one of the finest episodes of television I’ve seen in years.
If this same exact show came out in 2002, we’d probably remember it as an all time classic. But in 2026 most people haven’t even heard of it. It’s a blip on the radar. Another piece of content in the endless sea. You see it, or you don’t, and then it’s forgotten.
It’s not that good stuff isn’t made anymore. It’s that even when good stuff is made, we don’t have any shared experience of it. There’s plenty of good music you can find on Spotify, recent stuff, but you experience it in your little algorithmic silo. Almost nothing breaks containment to become a bonafide cultural phenomenon. That’s what made Project Hail Mary so unique. Severance maybe also achieved escape velocity. But even in those cases the escape is fleeting.
For the most part we experience the culture through the narrow pathway constructed for us by the algorithm. It might intersect with other people’s pathways, but only briefly. When we feel nostalgia for the Before Times, this is why. It’s not simply that we had a “better” culture back in the 90s or whenever. It’s that we had a culture at all.
a founder has three jobs. everything else is serious amounts of noise.
1. you have to tell the story. roughly in three registers. first investors need inevitability. customers need to *feel* what you do/stand for. & your team needs a mission worth their best years.
2. you must secure the capital before you need it. running out of money is running out of options. you have to be relentless about it.
3. you must obsess over the product. product is the story made accessible for everyone. every shipped detail is a sentence back into the narrative in point number one.
this is the entire job.
everything else you either delegate or kill. early on with a really small team, delegation is a huge tax so you have to learn to kill more than you delegate.