Blender Foundation and the online developer community proudly present Blender 5.0!
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖Changelog & Download: https://t.co/QvhWSxTStB
📺 Video Recap: https://t.co/WSHNen3ryd #b3d
This week I wrote a couple of proposals for new Blender features. Feedback is welcome. See the thread below for individual links. #b3d#devfund
Also, the document on declarative systems in #GeometryNodes is available on the blog now: https://t.co/YSAHfExDqH
Riddle me this. I tried to do this yesterday with modifiers and got a lot of errors, had to move meshes and do manual fixes. Geo nodes version produce perfect manifold mesh. Same solver, Merge by distance after each Union in both cases.
#blender#geometrynodes
Initial support for gizmos has been added to #GeometryNodes. This allows creating intuitive controls for node groups and geometry nodes modifiers that are shown in the 3D viewport. #b3d#devfund
Thirty years ago, I used the holidays to rewrite our in-house 3d tool from scratch, based on specs and design I worked on for a year. On January 2nd 1994, the first version was running! I'm incredible proud, humbled and impressed of where it went. Happy 30th birthday :) #b3d
This month I finally convinced myself to tackle the undo-redo system since it was becoming a premonition of a technical debt👀
And of course I decided to make it animated. How hard can it be, right!? 😂 [1/10]
#screenshotsaturday#indiegamedev#rustlang 🦀 #procgen#bevyengine