@SpiralOffline@ZoidCTF Very few games managed to use it. Making full use of the GameCube's 16 MB of RAM was complex, so very few games actually managed to take advantage of it. Some examples are Factor 5's Star Wars games and MGS
@Saldier88641295@Leojusama@rubiiSTR@avilacarlos0 Mรกs fรกcil tampoco quiere decir que todos los ports serรกn buenos. Por ejemplo, estรก el desastroso port de Summoner: A Goddess Reborn o True Crime: New York, este รบltimo al nivel de Sonic '06.
@SebastianA27742@olifromsoli@Xbox_Nostalgia The PS2 has serious hardware limitations, including the lack of data compression. GPUs from 2008 could be much more efficient and deliver better performance with less memory bandwidth.
@olifromsoli@MRRATCHET_@Xbox_Nostalgia Iโve tested it, and thatโs not the case. The screenshot can come out either wrong or right depending on the timing. And I absolutely do not recommend the Group M Pro channel; the comparisons on that channel are inaccurate.
@olifromsoli@MRRATCHET_@Xbox_Nostalgia Knowing the hardware doesnโt mean they already had everything ready to adapt it. That takes time, and most of the development time ended up being dedicated to the PS2
@olifromsoli@MRRATCHET_@Xbox_Nostalgia In the case of Burnout, it was more of the same: the PS2 had an advantage because, once again, they focused on Sonyโs console. The Xbox version had a sky-related glitch that the developers overlooked.
@olifromsoli@MRRATCHET_@Xbox_Nostalgia Because Black Box developed for the PS2. Itโs nothing new for that to happen; it would be the same if someone developed for Xbox and then ported the game to PS2
@olifromsoli@Xbox_Nostalgia Porting a game to another platform is very different from how it is nowadays, since modern platforms use fairly similar hardware, which makes the process easier