Video games are not just products. They are the works that we will leave behind for future generations.
This is why we're announcing The Talos Principle: Reawakened. It's our chance to refresh and preserve a wonderful game that means so much to us.
Early 2025 | PC, PS5, XSX/S.
Coming out of my programming cave to let you know that there's a undocumented UMETA specifier called "RowType" that filters the editor drop-down of a FDataTableRowHandle to show tables of a specific type only:
Ticketmaster versteckt übrigens absichtlich die verbleibende Zeit. Das Warten macht erfinderisch, vielleicht schreibe ich einen Bot, der mich wach klingelt, wenn es soweit ist 😂
Leute, bleibt stark! Mit einer empirischen Rate von 104,7 Wartelistenplätzen pro Minute brauche ich nur noch ca. 20,8 Stunden, dann bin ich dran! #Coldplay#Ticketmaster#Duesseldorf
@fandomlovee8 125k hier 🥲. Es lohnt sich dennoch wahrscheinlich drin zu bleiben, ich wette der Presale für den neu angekündigten Termin landet eh in der selben Queue...
I can then just take the recorded .utrace files into Unreal Insights and compare performance directly, knowing that *exactly* the same player input has been given!
Cool fun thing I've written for #UnrealEngine! I needed to compare the performance of my cable physics in UE4 vs UE5, so I wrote a shared plugin that can record my whole user input into a file and play it back via command line.
I've combined that with a series of batch scripts that would go over a set of .inputrec files I recorded, open the game with profiling enabled, play back the input recording, close the game, repeat.
@amu_mhr I see, one problem would be though that I'd need a RT for every "paintable" object in the scene, which could be quite a lot. And all of them need to be dynamic material instances too.