New preprint alert π¨
Can LLM agents develop video games?
We release GameDevBench, the first benchmark evaluating agentic game development in a game engine, Godot.
We also present two simple multimodal feedback mechanisms that lead to immediate performance gains.
/π§΅
An arena FPS with portals - Fable 5.2 is the first model that passes my bar for seriously fun and beautiful games.
We have had a few fun evenings playtesting this against eachother at the office
@norpadon@hikettei There doesn't seem to be anything wrong with this review. They told the AC they are not an expert, which likely means you got an extra reviewer. They didn't even give you a bad score!
Foundation models are trained in stages: pretraining, midtraining, and post-training. But is this separation fundamental?
We introduce unified training: a single algorithm for the full pipeline. This gives
βοΈ Simpler infrastructure
π¬ A framework for better science
(1/n)
Video2Game
Claude can't design very original little game on his own. So I let H3 Max on @fal generate the gameplay video first, and Claude turns it into a real game you can play in the browser: every image, 3D model and sound generated on fal, written in @threejs only.
Two models (Opus 5.5 and Sol 6.1) have finally scored over 70.0% on GameDevBench!
It's really amazing to see how quickly models have improved on game development. At the same time it's so clear that there's still so much more to improve on!
Last weekend I had an idea: a multiplayer world where you build anything just by describing it
I invited a few friends to play, and we lost hours to it
This weekend, you and your friends can get lost in Allcraft too!