Jotted down how I interpret and construct node-based master materials/shaders for VFX as a system of interconnected "units". Thinking systematically through problems has always served me well not just to replicate, but to fully understand
#realtimevfx#UnrealEngine#gamedev
The Fab Summer Mega Sale is now on!
Get up to 70% off on loads of assets through July 29. Check out some of our scorching hot picks here: https://t.co/vzLKrCw8rN
Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are.
This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇
🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access: https://t.co/UDeePumPOG
Embark Studios (the ones who made ARC RAIDERS and THE FINALS) dropped a bunch of articles on source control, CI and optimization. Super interesting stuff and explained really easy!
Start here 👉 https://t.co/a0ZLDMwA07
Been working in a project with a ton of light so I built this:
Click a surface → see every light
Pick a light → find the blocker
Everything in one panel to control every light
50% off.
https://t.co/C2BG4rIcZh
Been working in a project with a ton of light so I built this:
Click a surface → see every light
Pick a light → find the blocker
Everything in one panel to control every light
50% off.
https://t.co/C2BG4rIcZh
What started as a rough early prototype has grown into a full-fledged game in the making with buttery smooth animations to match!
Here’s Into the Unwell: then vs. now 🐈⬛
🧱How to add and edit material slots directly inside @UnrealEngine using #ModelingMode ? no Blender, Maya, or other DCC needed.
- Select mesh parts
- Create #material#slots
- Assign materials in seconds
🤙 Enjoy & it's a HUGE time saver!
https://t.co/xQCNcs9kFr
#UnrealEngine