Looks like it's #VFXFriday! Saw an amazing fan concept of a Valorant agent with detailed concept art of their abilities so naturally, I tried to bring it to life myself!
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https://t.co/5z11UjGwjB
#realtimevfx#vfx#unrealengine
Looks like it's #VFXFriday! Saw an amazing fan concept of a Valorant agent with detailed concept art of their abilities so naturally, I tried to bring it to life myself!
-
https://t.co/5z11UjGwjB
#realtimevfx#vfx#unrealengine
Jotted down how I interpret and construct node-based master materials/shaders for VFX as a system of interconnected "units". Thinking systematically through problems has always served me well not just to replicate, but to fully understand
#realtimevfx#UnrealEngine#gamedev
#e33
Almost forgot to mention โ in Unreal 5, you can use scene assets like walls and floors as bounce boards for lights. It helps fix that E33 problem where plugin lights donโt reflect well on hair. Just a quick demo โ hope this is useful for you guys
Check out the game me and some friends made for the Juniper Dev Game Jam!
its a rage bait game where it gets harder to dial the phone the more nervous you get. So you will need to find ways to destress before you die of a heart attact๐
I finished setting up a page explaining the techniques Guilty Gear uses to create their characters (+ how to use them in Blender) including modeling, shading, line art, rigging and animation. The second video will cover the most impactful ones + more.
https://t.co/hT8H0Q6I6S
@KatDoes3D you mentioned puzzles and rewards and so the book goes in depth how to analyze rules/mechanics systematically under different frameworks like game theory, information etc. but beyond rules, it also looks how to analyze the play experience, so it offers a really holistic view
Stop paying for Substance Painter.
I built a tool for Maya that can Auto-UV and snaps to dynamic gradients directly in Maya, and you can export it instantly.
Early Access is free in my bio. #characterartist#gamedev#indiegames#maya