I have shipped 11 games in 10 years.
Combat in every one came down to the same patterns: hit detection, damage pipelines, ability gating...
Nobody teaches those patterns.
So I write them down: one free email a week for solo Unreal devs.
Join 900+ →
https://t.co/nv34e7TpWT
Silence means death and noise means prison in Sonic Terror - a rock tour RPG with turn-based battles against body-snatching space aliens. Explore a dystopian Republic of 1984, look after your band, and save mankind by saving music.
Wishlist on Steam: https://t.co/Ttsy4sMwQF
Первый в своём роде интерактивный образовательный курс Intuitive Level Design для интересующихся левел дизайном доступен для скачивания в STEAM!
Обучение любимому делу в увлекательной и интерактивной форме — что может быть лучше?
https://t.co/b3KDCSLyXJ
Сделал интерактивную обучающую игру про то как дизайнить интуитивно понятные уровни. Как оказалось, на Steam в таком формате вообще ничего нет. Поэтому, как люди воспримут этот проект для меня загадка.
Буду рад вашим репостам и вишлистам!
https://t.co/b3KDCSLyXJ
Mario Builder 64 has been released. Much time and effort was poured into this project and I couldn't be happier to share it with all of you. Have fun! 😁
We’ll reveal a bit more about our next game in a few days… Fans of the previous 1st person games I was involved with (Dishonored and Prey) will be happy.
Recently, I started making more videos about Level Design on my YouTube channel.
Just released a new one where I create a level for Overwatch 2 in Unreal Engine 5. Check it out: https://t.co/ylwWKbas78
💡 Lighting Artist | Games | Master Resource List 💡
▶️ I've been researching and organizing the best resources available for lighting (games) from a range of professional sources.
▶️ The list will be updated on a regular basis.
https://t.co/Z7AfXNN9Y2
Here are some websites that I use to get free and high-quality PBR textures! There are more than 10,000 texture sets in total across all of them! Reply with your own if you know any other! ✨
1. https://t.co/5LA6FiaK93
2. https://t.co/x4iVgBwGwc
3. https://t.co/S7uxdAV2rP
4. https://t.co/loQ9CqLW4l
5. https://t.co/Rf5a7IFfx4
6. https://t.co/cp2ZqQdBec
Locks & Keys are everywhere in games, but not always literally. What are good and bad practices to employ the #lockandkey design pattern in #leveldesign?
Check out my new video on the topic!
https://t.co/atek0l2I81
Hey, writers who love Alan Wake 2, I'd like to tell you about a kind of poem that I think Alan Wake probably loves:
the sestina.
There will be AW2 talk, so do finish the game. I'm going to bury the lede a bit here, too, for creative effect.
Good? Let’s go!
With #Blocktober coming to a close, I wanted to compile all the incredible work our level design team at @Respawn posted this year!
We don’t get to share our work very often and we were happy to have a chance to give you a peak behind the curtain of Jedi: Survivor.
🧵(1/7)
not even close to the elegance of source 2 but this is our setup in ue5 using a wild mixture of simple grid based meshes, hotspots and vertex painting.
Наша книга «Архитектура видеоигровых миров» официально поступила в продажу.
Путь был долог, и все причастные трудились над ней настолько кропотливо, насколько могли.
Надеюсь, после прочтения вдохновитесь, посмотрите на мир вокруг и видеоигры по-новому, или просто кайфанете.
Alan Wake #leveldesign intros many locations in daylight. You explore & talk to locals. Then you come back to same locations at night.
Effect wouldn't be same if you had to visit these places at night for 1st time. There wouldn't be a connection made between player & game world.