Diseñador Multimedia // Fanático de la tecnología, el gaming, los vicios, las mujeres y las computadoras // Escorpio // @elzeusgg // Políticamente Incorrecto.
I am an indie dev working on an anatomy pose reference app for artists.
- Create custom poses
- Customize the lighting
- Switch between various anatomy models
Would you use this for drawing? It is call HAELE 3D - Pose Studio Max.
@ML_Argentina@Mostaza_ok quise hacer un pedido de hamburguesas y como no tenía saldo me hice una transferencia para pagar y cuando quise hacer de nuevo el pedido me cambiaron el precio. Cómo experiencia… no pido nunca más por su app. Déjame con Rappi o PedidosYa
Aquí tienes una masterclass de Claude.
1 hora ininterrumpida de conocimiento imprescindible para sacarle todo el provecho posible a tu IA.
Subtitulado al español.
Spending days manually placing crowd extras in your 3D scene?
Procedural Crowds Pro fills your entire environment with people in seconds — full control over each individual, multiple crowd types, all inside Blender 🔥
This is the addon I wish existed when I was building city scenes. What do you use for crowd generation? 👇
#Blender3D #B3D #BlenderAddon #ProceduralDesign #3DAnimation #EnvironmentArt
@JMilei podría dar alguna explicación para lo que está haciendo ARCA? A mi forma de ver, desde mi poco conocimiento, denota poca coherecia con las bases que tanto defiente...
God's eye view 24-hour replay of Operation Epic Fury.
The Iran strikes kicked off and I set an AI agent swarm loose to record every OSINT signal I could find before the caches cleared. Built a full 4D reconstruction in WorldView.
I can scrub through minute by minute and watch the whole thing unfold on a 3D globe:
> Airspace clearing over Tehran
> Ground strike coordinates locking in
> Severe GPS interference blinding the region
> EO and SAR satellites making passes over the strike zone
> No-fly zones locking down 9 countries
> Shipping fleets scrambling at the Strait of Hormuz
It's pretty amazing how complete of a picture you can build without "proprietary data fusion" -- one dev with public signals and a love for computer graphics and geospatial intelligence.
Thank you for all the love on my last post. Dropping WorldView in April. This my friends is just the beginning.
@uala_arg@pbarbieri Agradecería un posible solución ya que me dice siempre que "Volvé a sacar tus fotos" y ya lo hice 20 veces y en correo que me envian, es como que practimante me dijero que vuelva a cargar las fotos... o no entiendo......
@uala_arg@pbarbieri Al final es como digo, en vez de agilizar todo y validarme o ayudarme a recuperar mi dinero, me tienen pidiendome que pruebe wifi, desinstale, cosas que ya hice y probe 20 veces. Solo quiero sacar el dinero que por error me depositaron ahi y en lo posible no saber mas nada de uds
#geometrynodes fake liquid. Only shader + simple simulation. I saw @cgcookie bring the good old topic back so had to do my own again! Some good shader practise. #b3d
Voxelize, dissolve or reveal any static mesh or 3D text with the Motion tools in Unreal 5.6. Complete with reactive materials & all in real-time.
🟠Final Call: Unreal Motion & all RedefineFX courses are closing in a few hours.
Need cables or pipes in your next @UnrealEngine project? Dash's procedural Cable Tool and Quick Pipe make it unbelievably easy, even for detailed industrial or sci-fi UE5 environments.
P.S. Whether you're an indie dev or a studio team, Dash is free to try out for 14 days.
Unreal 5.6 Motion tools now let you destroy &
re-assemble the environment with your in-game character. Official gameplay support allows for innovative mechanics & real-time VFX.
Learn it inside Unreal Motion 5.6. Last chance - enrollment in all courses closes tomorrow 7/1.
okay here it is all wrapped up — my recreation of Baldur's Gate III's occlusion cutout effect in Unreal! i learned a LOT from this experiment over the past couple days, and will share some breakdown bits in the 🧵 shortly!
#gamedev#shaders#unrealengine