#UnrealEngine#UE4#UE5
That random book spawner thingy again. Now with randomized book scale, thickness and height. Algorithm I came up is explained in the thread below⬇️
Ive been experimenting with interior mapping with the pivot painter thing. Will visually improve everything in the future but it is nice to get it working =) #ue4#techart
I have just uploaded some pictures on my project that Ive been teasing for so long here, its been through lots of playtesting and feedback sessions, soon to be in the UE4 markeplace! Pictures and videos here: https://t.co/hUcPJnMKsx
#techart#ue4#ue5#blueprints#gamedev
Snow material! Was quite a nice Challenge to make it work with multiple props that share other environments without snow all in the same material, you can also overwrite the snow intensity and contrast in each object ✨#ue4#gameart#techart
Analytical (aka 'faked') Fluid simulation and bubbles. The fluid motion is only 3 sine waves controlled by a Float controlled by an FInterpTo in the blueprint. The bubbles are entirely procedural voronoi noise injected with the sine waves using a lagged Float. #UE4#realtimeVFX