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Isambard 3 announced at @ISChpc today! 384 NVIDIA Grace Superchips, 55296 @Arm cores, delivered by @HPE_Cray. Will be one of the most powerful and energy efficient systems in the UK. Hear more at the Arm BoF and AHUG workshop in Hamburg @GW4Alliance https://t.co/oQhPQn8Gof
@Dachsjaeger@D_S_O_Gaming I would think there *is* a difference in fluidity between configs. SMT/e-cores increase variance, depending on where different threads are run.
If a thread is limiting perf and it suddenly runs on an e-core, or has to share resources on an SMT core, then it will cause variance.
@CapFrameX @antdavis1986 @Dachsjaeger@matiasgoldberg but isn't that due, in part, to the massive benefit of the huge L3 in the 5800X3D? Combine that cache with a fast CPU and its a killer combo!
The faster CPUs get, the more other resources become the bottleneck, like L3 and DRAM.
@matiasgoldberg@Dachsjaeger HT doesn't always deliver - always worth trying to disable it to see if you get extra perf 🤔
Unless the SW threads are pinned, I wouldn't expect a core to be 100% utilised in a game.
@toncijukic@matiasgoldberg@Dachsjaeger I've also seen issues a unity title with negative scaling related to core count. Too many threads trying to get work in a badly designed job system that only has a single job queue lock - results in job queue starvation.
@CapFrameX@Dachsjaeger@matiasgoldberg I think single thread perf is still pretty important, but cinebench MT is not representative at all of games, despite certain IHV's insistance that it is 😉
DRAM and L3 cache can have massive impacts. Ultimately though, it is all game dependent!
@Dachsjaeger@matiasgoldberg HT off won't help as its not using the HT cores by the looks of it (core 1, 3, 5 etc are 0%. If you can capture an ETW/ETL file, that should tell us something.
You can view by thread, then by CPU to see if it is bouncing around but fully saturating 'a' single core.
@Dachsjaeger@matiasgoldberg Yes - could still be CPU bound though. Either for 70% of the workload (waiting on the GPU for the rest), or the bound thread could just hop CPUs, so it is 70% on core 15 and 30% on core N == 100%
@matiasgoldberg@Dachsjaeger Note that CPU utilisation shown will be for the full CPU, so could easily be CPU bound on a single thread. What CPU is he using and what freq is it clocked at? Just open up task manager to see whats going on (per logical core)...
https://t.co/4fADnbS3Ie is open for business! 😱 Ever wanted graphics geek swag that wasn’t conference or business branded? Me too! It’s currently setup USA only as I figure out shipping etc, but if you send me a message I’ll see what I can do. #rendering#SmallBusiness
In the space of just four years we've somehow moved from a path-traced Quake 2 to a path-traced Cyberpunk 2077... but how? Here's @Dachsjaeger with a new Tech Focus on the hardware and software advances that made this remarkable achievement possible: https://t.co/PxHhK1ede5