Big Keryx update on my phone tonight. 2.10.
- The sidebar finally makes sense. Sessions on shelves by day, and the folds stick.
- Filters for what needs me, what's running, what I haven't read.
- Project sessions stay in their project. A "show older" row gets me back to chats from weeks ago.
- One search box for everything: sessions, commands, settings.
- Settings are flat and searchable. Type "vibrate", it takes you to the row.
- When a turn fails it tells me what broke and offers a retry.
- Tap the context ring to see what's eating the window.
- Long-press the last reply to take the whole exchange back.
- New sessions open on the model I last picked.
- Chats open instantly. Like, before the gateway has even answered.
All of it against a Hermes gateway on hardware I own. That part doesn't change.
@Lord_Seagull91@dhh From what I've seen, he now switches to languages that allow most optimal for performance for a given project, so I'm not sure where this is coming from. Maybe I'm missing something?
Sure am! Take a peeksy at my profile, I post a super rigouris benchmark on local models that I run myself. Sometimes it goes for over 8 hrs depending on the model 😅😂 Mixed with other news or takes on local AI. Those plus I make apps, but I won't bore you with that here - if you like em, you'll click em😉
I run a 2 DGX spark cluster (which currently one is out for warranty repair/replacement)
@iAjittiwari Tell me about it 😅 the PR absorbtion was going too slow. Which I don't blame them - got a lot on the plate, but yeah it was a little bit tiresome haha
Qwen3.8-27B NVFP4 on the Garden Trials, one Spark:
• Orbit 5/5 at low effort, two perfect JSON parsers at medium
• TOML 0/10. Seven runs reasoned 109k+ chars of clean planning, then stopped and wrote nothing
• Best TOML parser still hit 0.8884 vs the last climber's 0.858 (interestingly)
Full report: https://t.co/2vljdha7WM
What did Qwen do to my childhood hero😭🤣
1x DGX Spark - Qwen 3.8 Flash Next
Prompt: "Given the RAM constraint on the Spark, how would you handle making a Sonic the Hedgehog fan game? This would be one level to test with the most beloved mechanics from the Sonic series. How would you do the art? Of course, we could make it in Godot. Don't start, but just figure out how you would handle it all with the RAM constraint"
(After I just said "proceed")
Tools: Aseprite + Godot