@SirWrender@itsjustcavan@spq7am@Xx_WiReD_xX@LumaLabsAI What method is being used to apply this animation data to the nerf scene? Luma takes a relatively closed approach to interfacing with their software vs nerf studio / instant ngp. Are you utilizing an unreleased feature?
@alexandr_wang@Scobleizer@scale_AI A few of these appear to be achieved with textual inversion (the couch), not a thing you invented btw. But many of these images appear poorly matted, an artifact of hastily isolating a subject of an image. With the vase, this is obvious as the lighting remains identical.
@meltbrainz The terrain variation and use of masks is really cool! I’ve been working on something similar if a little more basic for a more generic, flat city https://t.co/xxhBkJs4lN
@digitalcoleman Nice! It’ll take a few iterations, but you can probably enhance some of the depth by messing with the mist pass image with a curves editor in photoshop or blender.
@digitalcoleman I worked on a very similar project last year, converting 3d models to bas relief designs on oversized coins for CNC milling. I think that blender method should work pretty well for you. An issue I ran into later was converting ultra high-poly STL models into CAD friendly ones.