@TylerGlaiel Yeah, makes sense. I still use Scaleform on a project and I sometimes wish it would just give me the assets and let me take care of the rendering, since it has a lot of bugs.
One hidden reason why games industry has a huge crunch culture is simple. At some point, you're going to throw away a huge chunk of your game, and you have no idea what that will be or how significant it's going to be.
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@ChevyRay Oh wow, thanks for the insight. Didn't really think of integrating fonts from real-life ads into the creative process. Will pay more attention.
@GreyAlien Thank you for the insight 🙂 You're definitely a lot more organized than a lot of projects I've been involved in, so it's good to see that you're taking project planning seriously. Thank you for your transparency!
@GreyAlien May I ask, how do you do your long-term planning for a game project? Do you start from a deadline into the future and retro-plan? Or do you just plan in short time chunks?
One of the New Blood QA members and I just spent like 5 straight hours fixing one of the most cursed bugs of our careers.
All started with this message about how nothing was being interacted with in the lighthouse area.
Mundane Halloween is back!
Japan does Halloween better than anyone, but best of all is the annual "mundane Halloween" contest sponsored by website @dailyportalz.
The point is to dress up as something super ordinary.
Here are some of my favorites from this year...