2 hours of Shuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuizshuiz
What good is a solid mechanic if the game still feels flat the moment players get their hands on it? 🤔
Game Design Skills’ upcoming Directing Game Mechanics Satisfaction bootcamp is a 12-week course built to help you create gameplay that feels polished, engaging, and worth coming back to.
Secure your spot today:
👉 https://t.co/ky2dj26NJm
Or learn more below ⬇️
I can't stop staring at this 😭🔥
@Cartesian_C broke down the mimic effect — procedural curves that move, twist, and displace in real time. No simulation. Just nodes.
The fact that this comes with a full tutorial breakdown makes it even better 🙌
Save this Geometry Nodes workflows 👇
#Blender3D #B3D #GeometryNodes #ProceduralArt #BlenderTutorial #CurveAnimation #BlenderTips
The Michael Jordan Trophy 🐐
The NBA's MVP will now be awarded with The Michael Jordan Trophy, bearing the name of the greatest player of all time.
MJ was a 5x MVP in his career 🏆
슬슬 공개하기로 결정 했으니..
GODBRAVE사장의 첫 개인WF참가!!!!!
(개인 참가는..처음이자 마지막..예정?)
준비한 로봇은.... 이거다!!!!!
두려워 하는것 따위는 없는..GOD
그 이름 팔파레파 프라쥬나
OVA 방영시작 이후 26년..
존경하는 분들이 만든 그 거대한 제네식 가오가이가를 보고
전시하고 싶은 장면이 생겼다..
26년 3월.. 사장 업무가 끝난 새벽.. 밤마다 틈틈히 제작하여 판권신청까지 완료했습니다.
통과하기를 바랄뿐..
풀컬러. 전신 라챗관절. 전지가동. 장난감의 기믹들이 잔뜩 들어가 있습니다.
FDM 복합소재의 출력품으로 출력방향의 인장력을 고려하여 제작 되었습니다.
사진의 사이즈 의 제품을 준비하고있습니다.
180cm 성인남성이 들고있는 사진입니다.
이후 이어서 작성하겠습니다.
#ワンフェス #WF2026S
#パルパレーパ・プラジュナー
#勇者王ゆガオガイガーFINAL
#GODBRAVE
[FreeTool] Line Width
After years of admiring waifu- I mean grinding hard in the Game and Animation industry, my eyes aren’t what they used to be. So here’s a small free tool I use to make rig controls bigger and easier to see, no more squinting at the screen. =.=''
#3DAnime#Rig
As multiple people have pointed out, Japanese fan and toy designer, @oresamakoubou was able to make it real using a 3d printer based on the prototype images and concept art; and it looks so awesome.
【TransitionFX v1.1.0 Released】
An update has been released for TransitionFX, a free screen transition plugin for Unreal Engine 5.
It allows you to easily implement transitions using SDF-based procedural rendering — no textures required. You can add them with just one Blueprint node. Currently supports **25 built-in effects**.
Main updates in v1.1.0:
・3 new effects added (Sliding Doors / Dissolve / Corner Wipe)
・New event system for fine control over transition progress
Completely free.
Download & Details:
https://t.co/4064WKhvtJ
or
https://t.co/IIZCupYWDk
※ For UEFN (Fortnite) users:
TransitionFX does not currently work in UEFN due to platform restrictions.
However, the included materials and SDF techniques can be very useful as reference when creating your own effects.
Feel free to leave any feedback, impressions, or feature requests in the replies or on GitHub Discussions.
Rawad Akar released a self-balancing ragdoll system in Unity that blends physics and animation to keep characters upright, responsive, and reactive to impacts. ⚙️
See how it works: https://t.co/LsEKh3K23i