Wow! Motion capture studios not gonna love this!
Just check this insane video.
For years, capturing human motion meant markers, skin-tight suits, and hours of cleanup.
MAMMA just asks for a few synced cameras pointed at the scene.
Out comes a full 3D body for every person, every frame.
No suits. No markers.
The clever bit: instead of tracking a handful of joints, it reads hundreds of points.
And it actually understands contact.
It knows when a foot touches the ground, when two people are holding each other.
So feet stop sliding and bodies stop passing through each other, even when dancers are tangled up close.
When @Michael_J_Black calls this maybe the biggest day in 3D capture history, you pay attention.
The kicker? It's basically as accurate as the gold-standard Vicon systems studios pay a fortune for.
A multi-day pipeline drops to a single day. It even works with 4 iPhones.
Here's why roboticists should care: clean, realistic human motion at scale, without the expensive rig.
The thing holding humanoids back was never really the algorithm. It was the data.
Keep up good work the @Hanzcun, @soyong_shin, @AYiannakidis and the rest of the MAMMA team!
.@lucas_martinic showcased an XR prototype that imagines what if we could tear down reality.
Inspired by @pushmatrix's project: https://t.co/N1dskFU1vt
Microsoft has released a 4B parameter model that turns any image into a 3D asset in 3 seconds.
It uses a new geometry format called O-Voxel that converts to a textured mesh in under 100ms on CUDA.
Outputs GLB files with full PBR textures, ready for Blender, Unity, and Unreal.
100% Open Source.