Accidentally made eternally stretchable fabric with vellum while I was trying to vex my way towards some kind of dynamic adaptive subdivision mesh subdivision thing.
Meet the splash for Blender 3.0!
Featuring artwork from the open movie Sprite Fright by Blender Studio.
Sprite Fright premieres online this Friday 🍄 #b3d#SpriteFright
Finally (kind of) getting to know the three.js shader/scene-graph enough to get a gpu-accelerated particle system to play nice with some instanced geometry. 60,000 spheres in this one. #threejs#glsl#webgl#generativeart
The prototype of Three.js BatchedMesh + WEBGL_multi_draw extension. Rendering all the different shaped objects (geometries) sharing a material with just one draw call in the demo video. https://t.co/sOklMT1UMA #threejs#webgl