so it seems like you can let Astra play games by looking at the screen and it'll do pretty well
here it completed Celeste chapter 1 with only a few retries
(this is non-realtime, game is paused when the model thinks)
I asked GPT-6 Astra to mine a diamond in Minecraft using computer use, then went to sleep.
Woke up to a diamond in its inventory 🤯🤯🤯
Setup in the replies.
@WeihaoTan64 no limit, the model decides which buttons to press and for how long, so in theory it could do frame by frame
in practice it plays at ~5Hz but it varies
NitroGen just won CVPR Best Paper Honorable Mention!! We are making strides towards general-purpose embodied agents that master not only the real world physics, but also all possible physics across a multiverse of simulations.
It’s been 4 years since MineDojo, our first embodied agent in Minecraft, won NeurIPS Best Paper. Congrats to everyone on the team!!
This week at #CVPR2026, NVIDIA Research is presenting three papers across physical ai that offer groundbreaking solutions for training at scale across diverse applications:
→ GraspGen-X: the first foundation model for zero-shot grasping, trained on billions of simulated grasps
→ LCDrive: a model that replaces expensive text-based reasoning with compact latent representations
→ NitroGen: a generalized gameplay AI foundation model that harnesses NVIDIA Isaac GR00T to help train embodied agents
Learn more: https://t.co/H748YkAWS9
🚀 Neural expressivity meets 3DGS efficiency at #ICLR2026! Our approach matches the rendering quality and speed of 3DGS with
✅ 10x fewer primitives
✅ 6x fewer parameters
Jointly led by X. Zhou and @huy_nguyen_bao.
🔗https://t.co/0cnEGeeNu2
📝https://t.co/XDVt2YgEZb
#3DGS#VR
Really like the idea of “effect-driven retargeting.” Most recent works (incl. EgoScale) focus on imitating human motion. But moving forward to 0shot regime, the real challenge is: given human intent, how do we translate it into robot actions that achieve the exact same outcome? Bridging embodiment gaps + robot control stack constraints makes this much harder than a pure IDM problem and more interesting.